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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="I'm A Banana" data-source="post: 3888077" data-attributes="member: 2067"><p>What characterization? What uncharitability? I said that his statement that MMO's "on the brain" does some sort of "damage" seems to contradict your assertion that "no one is suggesting that they reject ideas out-of-hand because they're inspired by a video game." Driddle appears to be suggesting EXACTLY that, saying that this idea should be rejected out-of-hand specifically because thinking about MMO mechanics does some sort of mental damage, or is evidence of some sort of mental defect. I don't know how else you could interpret his statement.</p><p></p><p>You're going to have to do more than accuse me of somehow spinning his statement to show me that this interpretation, which seems quite evident, is incorrect.</p><p></p><p></p><p></p><p>How is that substantially different from rejecting ideas out-of-hand because of their inspiration?</p><p></p><p></p><p></p><p>You missed the quote from yourself in there, too. The idea that some ideas are "obviously bad ideas" is a fallacy.</p><p></p><p></p><p></p><p>Fallacy. Your own experience is not universal, and your own opinion is not the most logical opinion for everyone to hold (though it probably is the most logical for YOU to hold). It is unreasonable and unfair to assume that your views are or should be universally held by those of sufficient logical ability.</p><p></p><p></p><p></p><p>DMs vary wildly in their implementation of the D&D rules. This is a recognized advantage of the D&D rules: their ability to be transformed easily. For anyone to assume anything about even most DM's (let alone all DM's) is shaky ground at best, ESPECIALLY if it hasn't been tested and shown to be true across several different DMs. It's pure hubris to assume you know what most DM's will do without first seeing if several different DM's do the same thing.</p><p></p><p></p><p></p><p>This adversarial relationship is a false constraint. Diversity informs diversity. It's not a pure A vs. B relationship.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3888077, member: 2067"] What characterization? What uncharitability? I said that his statement that MMO's "on the brain" does some sort of "damage" seems to contradict your assertion that "no one is suggesting that they reject ideas out-of-hand because they're inspired by a video game." Driddle appears to be suggesting EXACTLY that, saying that this idea should be rejected out-of-hand specifically because thinking about MMO mechanics does some sort of mental damage, or is evidence of some sort of mental defect. I don't know how else you could interpret his statement. You're going to have to do more than accuse me of somehow spinning his statement to show me that this interpretation, which seems quite evident, is incorrect. How is that substantially different from rejecting ideas out-of-hand because of their inspiration? You missed the quote from yourself in there, too. The idea that some ideas are "obviously bad ideas" is a fallacy. Fallacy. Your own experience is not universal, and your own opinion is not the most logical opinion for everyone to hold (though it probably is the most logical for YOU to hold). It is unreasonable and unfair to assume that your views are or should be universally held by those of sufficient logical ability. DMs vary wildly in their implementation of the D&D rules. This is a recognized advantage of the D&D rules: their ability to be transformed easily. For anyone to assume anything about even most DM's (let alone all DM's) is shaky ground at best, ESPECIALLY if it hasn't been tested and shown to be true across several different DMs. It's pure hubris to assume you know what most DM's will do without first seeing if several different DM's do the same thing. This adversarial relationship is a false constraint. Diversity informs diversity. It's not a pure A vs. B relationship. [/QUOTE]
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