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From WotC_Logan: "Maybe a Charlie Brown Christmass Tree"
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<blockquote data-quote="FourthBear" data-source="post: 3838066" data-attributes="member: 55846"><p>I would think that they might have done the above not hypocritically, but very deliberately. My suspicions are that this discussion went along these lines:</p><p></p><p>A: Let's redesign staff, wands and items into permanent wizardly implements, rather than charged items.</p><p>B: OK, we don't want to make them necessary to cast, that'll go over like a lead balloon. How can we strongly encourage wizard implements, but not make them out and out needed?</p><p>A: When I look at 3e, we see a whole rack of items that pretty much "every character must have" We can find them infesting damn near every high level characters' sheet. The magic item team has been rooting these out of the game, but what if we *wanted* to make implements necessary, not in the strict sense, but in the sense of old 3e magic items, like the ring of protection or Circlet of Intelligence?</p><p>B: OK-doke, along with fun, interesting powers, we'll have wizard implements add a significant plus to the wizards' (Whatever) bonus. That way, they'll become pretty ubiquitous without our having to make them strictly necessary.</p><p></p><p>Obviously, I strongly suspect that they thought the implements were cool, not lame. Such are the problems of game designers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FourthBear, post: 3838066, member: 55846"] I would think that they might have done the above not hypocritically, but very deliberately. My suspicions are that this discussion went along these lines: A: Let's redesign staff, wands and items into permanent wizardly implements, rather than charged items. B: OK, we don't want to make them necessary to cast, that'll go over like a lead balloon. How can we strongly encourage wizard implements, but not make them out and out needed? A: When I look at 3e, we see a whole rack of items that pretty much "every character must have" We can find them infesting damn near every high level characters' sheet. The magic item team has been rooting these out of the game, but what if we *wanted* to make implements necessary, not in the strict sense, but in the sense of old 3e magic items, like the ring of protection or Circlet of Intelligence? B: OK-doke, along with fun, interesting powers, we'll have wizard implements add a significant plus to the wizards' (Whatever) bonus. That way, they'll become pretty ubiquitous without our having to make them strictly necessary. Obviously, I strongly suspect that they thought the implements were cool, not lame. Such are the problems of game designers. :) [/QUOTE]
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From WotC_Logan: "Maybe a Charlie Brown Christmass Tree"
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