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From WotC_Logan: "Maybe a Charlie Brown Christmass Tree"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3838183" data-attributes="member: 710"><p>Well, WoW's first two levels alone took too long for my tastes, which is why I gave up immediately. Have no time for boring quests to gain little XP. :/</p><p></p><p>But then you're observation is correct, that leveling to fast might be a problem. Though I don't think that this would affect the game play, since combats still takes time to play out, and thus you have the same amount of sessions. But in-game, you might have just made a non-stop adventure brining you from 1st to 10th level in 12 hours. </p><p></p><p>A few things that can avoid this (most the time)</p><p>- Travel Times. Unless there are dozens of dungeons within a few mile radius, players still require a few days of time before they can level next.</p><p>- Appointments. In a city campaign, travel times are neglible, but some people only have time for you at specific times. </p><p>- Timed Events. Some events that prompt a player reaction or require their interaction happen at specific times - Eclipses, Holy Days, Festivals, the yearly visit of Gundulf the Rainbowcolored...</p><p>- A Few Daily resources remain. We already know that this is the case, so if these resources are important or useful enough (Teleportation, Ressourection, Strong Divination Magic, Second Wind abilities), characters still have an incentive to rest. </p><p></p><p>The last thing is pure DM fiat - they don't allow the players to get into an adventure before a certain time has passed (simply because they decide that the next adventure will take 1 week after the last one...). It is a lot like Timed Events, but less predictable (since nobody except the kidnappers know when they capture the princess, and nobody knows when a drunken cultist happens to boast about a secret underwater base near an equally drunken PC...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3838183, member: 710"] Well, WoW's first two levels alone took too long for my tastes, which is why I gave up immediately. Have no time for boring quests to gain little XP. :/ But then you're observation is correct, that leveling to fast might be a problem. Though I don't think that this would affect the game play, since combats still takes time to play out, and thus you have the same amount of sessions. But in-game, you might have just made a non-stop adventure brining you from 1st to 10th level in 12 hours. A few things that can avoid this (most the time) - Travel Times. Unless there are dozens of dungeons within a few mile radius, players still require a few days of time before they can level next. - Appointments. In a city campaign, travel times are neglible, but some people only have time for you at specific times. - Timed Events. Some events that prompt a player reaction or require their interaction happen at specific times - Eclipses, Holy Days, Festivals, the yearly visit of Gundulf the Rainbowcolored... - A Few Daily resources remain. We already know that this is the case, so if these resources are important or useful enough (Teleportation, Ressourection, Strong Divination Magic, Second Wind abilities), characters still have an incentive to rest. The last thing is pure DM fiat - they don't allow the players to get into an adventure before a certain time has passed (simply because they decide that the next adventure will take 1 week after the last one...). It is a lot like Timed Events, but less predictable (since nobody except the kidnappers know when they capture the princess, and nobody knows when a drunken cultist happens to boast about a secret underwater base near an equally drunken PC...) [/QUOTE]
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From WotC_Logan: "Maybe a Charlie Brown Christmass Tree"
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