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Frontier Towns: Fort Griffin, Volume 1
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<blockquote data-quote="Crothian" data-source="post: 2011602" data-attributes="member: 232"><p>Frontier Towns Fort Griffin</p><p></p><p> The old west town is dungeon of that setting. It is the places people explore and encounter brawls, shot outs, bank robbers, and perhaps some fun in a house of ill repute. The old west is not my setting of choice though. I was not a fan of westerns growing up, but it is still good to see this genre being covered. Dog House Rules has done an excellent job with their main book Sidewinder: Recoiled. This a town is for that setting though should work will for any game set in the old west. </p><p></p><p> Frontier Towns Fort Griffin is a fifty five page PDF by Dog House Rules. It comes in a zip file that is a bit over seven megs in size. Inside are five files. Two of them are a color and black and white version of the book. The other three are maps of the town. These maps are color and designed to use with minis. They have maps for a 15mm scale and for a 25mm scale. The maps are nice and easy to print out even though the color ink will take a hit. The book is nicely book marked, has a great table of contents, and a good bibliography. </p><p></p><p> Fort Griffin is a good old western town. While the book seems to assume one has the Sidewinder Recoiled book, it might have been better to try to make this a bit more general. One thing they do differently in Sidewinder then normal d20 games is they call hit points grit. Grit is not explained in this book and it would have been good to see it as it took me a while to remember this change. I spent a few minutes looking for the definition of grit in the book. This is not a big problem with the book though as it is mostly setting. There are some NPCs write ups, but that is about all the rules one finds here. </p><p></p><p> There are a few buildings described here. The first is the Shannsey’s Saloon. The building is very nicely described with some history and explanations of the different rooms. There are NPCs described for it as well as plot hooks. The other places York and Meyers Outfitters, Pete Haverty’s Livery, Beehive Saloon, Fort Griffin Jail, and finally a great section on bringing this all together.</p><p></p><p> This is a good western town. The NPCs are nicely fleshed out with a good flare to them. The Plot hooks are many and make this town better then any modules for adventures. There are plenty of places for action, fighting, and interactions as well as watching plots and storylines unfold. I am not a western fan and both times I have reviewed one of the books I have had a sense of dread going into it. However, at the end of the reading I find myself looking for more from these guys. They are good and have this western thing down.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011602, member: 232"] Frontier Towns Fort Griffin The old west town is dungeon of that setting. It is the places people explore and encounter brawls, shot outs, bank robbers, and perhaps some fun in a house of ill repute. The old west is not my setting of choice though. I was not a fan of westerns growing up, but it is still good to see this genre being covered. Dog House Rules has done an excellent job with their main book Sidewinder: Recoiled. This a town is for that setting though should work will for any game set in the old west. Frontier Towns Fort Griffin is a fifty five page PDF by Dog House Rules. It comes in a zip file that is a bit over seven megs in size. Inside are five files. Two of them are a color and black and white version of the book. The other three are maps of the town. These maps are color and designed to use with minis. They have maps for a 15mm scale and for a 25mm scale. The maps are nice and easy to print out even though the color ink will take a hit. The book is nicely book marked, has a great table of contents, and a good bibliography. Fort Griffin is a good old western town. While the book seems to assume one has the Sidewinder Recoiled book, it might have been better to try to make this a bit more general. One thing they do differently in Sidewinder then normal d20 games is they call hit points grit. Grit is not explained in this book and it would have been good to see it as it took me a while to remember this change. I spent a few minutes looking for the definition of grit in the book. This is not a big problem with the book though as it is mostly setting. There are some NPCs write ups, but that is about all the rules one finds here. There are a few buildings described here. The first is the Shannsey’s Saloon. The building is very nicely described with some history and explanations of the different rooms. There are NPCs described for it as well as plot hooks. The other places York and Meyers Outfitters, Pete Haverty’s Livery, Beehive Saloon, Fort Griffin Jail, and finally a great section on bringing this all together. This is a good western town. The NPCs are nicely fleshed out with a good flare to them. The Plot hooks are many and make this town better then any modules for adventures. There are plenty of places for action, fighting, and interactions as well as watching plots and storylines unfold. I am not a western fan and both times I have reviewed one of the books I have had a sense of dread going into it. However, at the end of the reading I find myself looking for more from these guys. They are good and have this western thing down. [/QUOTE]
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