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Frost Mage Paragon Path
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<blockquote data-quote="shinobi_guyver" data-source="post: 4502385" data-attributes="member: 37296"><p><span style="color: Lime">Here's something I did as a request on another site. It's all crunch and no fluff, so you can flavor it to work better in your campaign.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><strong><u><span style="font-size: 12px">FROST MAGE</span></u></strong></span></p><p><span style="color: Lime">Prerequisite: Wizard Class</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><u>Frost Mage Path Features</u></span></p><p><span style="color: Lime"><strong>Frost Action (11th Level)</strong>: When you spend an action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing 5 Cold damage (save ends).</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><strong>Ice Affinity (11th Level)</strong>: You gain Resist Cold 5. This increases to Resist Cold 10 at 21st level.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><strong>Ice in the Veins (16th Level)</strong>: When you first become bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + Wisdom modifier cold damage to all enemies within 10 squares of you.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><u>Frost Mage Spells</u></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><strong>Absolute Cold </strong>--- Frost Mage Attack 11</span></p><p><span style="color: Lime"><em>Encounter </em><> Arcane, Cold, Implement</span></p><p><span style="color: Lime"><em>Standard Action </em>--- <em>Area </em>burst 3 within 20 squares</span></p><p><span style="color: Lime"><em>Target</em>: Each enemy in burst</span></p><p><span style="color: Lime"><em>Attack</em>: Intelligence vs. Fortitude</span></p><p><span style="color: Lime"><em>Hit</em>: 4d6 + Intelligence modifier cold damage.</span></p><p><span style="color: Lime"><em>Effect</em>: You chill the air to temperatures most think impossible in the designated area and continues until the end of your next turn. Any enemy that starts its turn in the area takes cold damage equal to your Intelligence modifier.</span></p><p><span style="color: Lime"><em>Sustain Minor</em>: The zone persists.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><strong>Unforgiving Cold </strong>--- Frost Mage Utility 12</span></p><p><span style="color: Lime"><em>Daily </em><> Arcane, Cold</span></p><p><span style="color: Lime"><em>Minor Action </em>--- <em>Ranged </em>20</span></p><p><span style="color: Lime"><em>Target</em>: One Creature</span></p><p><span style="color: Lime"><em>Effect</em>: You may treat target creature’s Resist Cold value as 5 less for any of your powers with the Cold keyword for the remainder of the encounter. If the target creature does not have a Resist Cold value, it gains Vulnerable Cold 5 for the remainder of the encounter.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><strong>Cryogenic Blast </strong>--- Frost Mage Attack 20</span></p><p><span style="color: Lime"><em>Daily </em><> Arcane, Cold, Implement</span></p><p><span style="color: Lime"><em>Standard Action </em>--- <em>Close </em>Blast 5</span></p><p><span style="color: Lime"><em>Target</em>: Each enemy in blast</span></p><p><span style="color: Lime"><em>Attack</em>: Intelligence vs. Fortitude.</span></p><p><span style="color: Lime"><em>Hit</em>: 5d6 + Intelligence modifier Cold damage, and the target is Restrained (save ends).</span></p><p><span style="color: Lime"><em>Miss</em>: Half damage, and the target is Dazed (save ends).</span></p><p><span style="color: Lime"><em>Effect</em>: The blast creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.</span></p></blockquote><p></p>
[QUOTE="shinobi_guyver, post: 4502385, member: 37296"] [COLOR=Lime]Here's something I did as a request on another site. It's all crunch and no fluff, so you can flavor it to work better in your campaign. [B][U][SIZE=3]FROST MAGE[/SIZE][/U][/B] Prerequisite: Wizard Class [U]Frost Mage Path Features[/U] [B]Frost Action (11th Level)[/B]: When you spend an action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing 5 Cold damage (save ends). [B]Ice Affinity (11th Level)[/B]: You gain Resist Cold 5. This increases to Resist Cold 10 at 21st level. [B]Ice in the Veins (16th Level)[/B]: When you first become bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + Wisdom modifier cold damage to all enemies within 10 squares of you. [U]Frost Mage Spells[/U] [B]Absolute Cold [/B]--- Frost Mage Attack 11 [I]Encounter [/I]<> Arcane, Cold, Implement [I]Standard Action [/I]--- [I]Area [/I]burst 3 within 20 squares [I]Target[/I]: Each enemy in burst [I]Attack[/I]: Intelligence vs. Fortitude [I]Hit[/I]: 4d6 + Intelligence modifier cold damage. [I]Effect[/I]: You chill the air to temperatures most think impossible in the designated area and continues until the end of your next turn. Any enemy that starts its turn in the area takes cold damage equal to your Intelligence modifier. [I]Sustain Minor[/I]: The zone persists. [B]Unforgiving Cold [/B]--- Frost Mage Utility 12 [I]Daily [/I]<> Arcane, Cold [I]Minor Action [/I]--- [I]Ranged [/I]20 [I]Target[/I]: One Creature [I]Effect[/I]: You may treat target creature’s Resist Cold value as 5 less for any of your powers with the Cold keyword for the remainder of the encounter. If the target creature does not have a Resist Cold value, it gains Vulnerable Cold 5 for the remainder of the encounter. [B]Cryogenic Blast [/B]--- Frost Mage Attack 20 [I]Daily [/I]<> Arcane, Cold, Implement [I]Standard Action [/I]--- [I]Close [/I]Blast 5 [I]Target[/I]: Each enemy in blast [I]Attack[/I]: Intelligence vs. Fortitude. [I]Hit[/I]: 5d6 + Intelligence modifier Cold damage, and the target is Restrained (save ends). [I]Miss[/I]: Half damage, and the target is Dazed (save ends). [I]Effect[/I]: The blast creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.[/COLOR] [/QUOTE]
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