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[Frostburn] Shivering Touch: The new Harm
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3695323" data-attributes="member: 28201"><p>Ah Shivering Touch... the spell of <em><strong>un-fun</strong></em></p><p></p><p>SPOILERS for Paizo's Savage Tide</p><p></p><p></p><p>[spoiler]We were playing <em>The Sea Wyvern's Wake</em> and we had set anchor down by a certain waterfall. The rogue went fishing off the side of the ship and reeled in a 7-headed hydra. </p><p></p><p>Seven attacks later the rogue is at -3 hp, and all of our hearts are pumping and hands nervously go for dice. We're in a bad situation, the thing has reach on most of us. Oh, man, it's going to be a tough fight.</p><p></p><p>My sorcerer 5-foots out of range and uses up a scroll of <em>glitterdust</em>. Hydra gamely makes a will save, but the dice like me at that point and it fails. So now we're still facing a 7-headed death machine with fast healing, but at least we've got a 50% miss chance on our side now.</p><p></p><p>The wizard takes his 5-foot step up to the side of the beasty, and casts Sudden Maximized <em>Shivering Touch</em>. Easily makes the hyrda's 9 touch AC. 18 points of dex damage to something with a dex of 12.</p><p></p><p>Fight over. No save. Round 1.</p><p></p><p>Turned what could have been a thrilling and dangerous fight into... well... exactly why was the rest of the party here?[/spoiler]</p><p></p><p>I told the wizard to never bring that spell out unless more than 1/2 the party is lying on the ground dying.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3695323, member: 28201"] Ah Shivering Touch... the spell of [i][b]un-fun[/b][/i] SPOILERS for Paizo's Savage Tide [spoiler]We were playing [i]The Sea Wyvern's Wake[/i] and we had set anchor down by a certain waterfall. The rogue went fishing off the side of the ship and reeled in a 7-headed hydra. Seven attacks later the rogue is at -3 hp, and all of our hearts are pumping and hands nervously go for dice. We're in a bad situation, the thing has reach on most of us. Oh, man, it's going to be a tough fight. My sorcerer 5-foots out of range and uses up a scroll of [i]glitterdust[/i]. Hydra gamely makes a will save, but the dice like me at that point and it fails. So now we're still facing a 7-headed death machine with fast healing, but at least we've got a 50% miss chance on our side now. The wizard takes his 5-foot step up to the side of the beasty, and casts Sudden Maximized [i]Shivering Touch[/i]. Easily makes the hyrda's 9 touch AC. 18 points of dex damage to something with a dex of 12. Fight over. No save. Round 1. Turned what could have been a thrilling and dangerous fight into... well... exactly why was the rest of the party here?[/spoiler] I told the wizard to never bring that spell out unless more than 1/2 the party is lying on the ground dying. [/QUOTE]
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[Frostburn] Shivering Touch: The new Harm
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