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General Tabletop Discussion
*Pathfinder & Starfinder
Frostburn Spells II: Freeze Armour
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 3446708" data-attributes="member: 19042"><p>Spell #2 that I think may be broken is <strong>freeze armour</strong> (FB, p. 94).</p><p></p><p>It's a 4th-lvl druid spell that targets the metal equipment of one creature/level and has a duration of 1 round/level. A creature in metal armour who fails its save is frozen in place: -6 attacks, -8 Dex, can't move, Concentration check (DC 15 + spell level) to cast a spell. In addition, the target takes 1d6 dam on round 1, 2d6 on round 2, 3d6 on rounds 3-5, and 4d6 for every round after 6th. Creatures not wearing metal armour but carrying metal equipment that weighs 20% or more of their weight take lesser damage. Heat damage offsets the cold damage on a point-for-point basis.</p><p></p><p>So this one looks really broken to me. <em>Hold person</em> allows a new save everyone round whereas this spell hoses you if you're wearing metal armour and fail your save. If it had a target of one creature, okay. But this can be cast on multiple creatures. Not to mention that a 10th-lvl caster, for example, would be dealing 32d6 damage!!! (1d6+2d6+3d6*3+4d6*5).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 3446708, member: 19042"] Spell #2 that I think may be broken is [B]freeze armour[/B] (FB, p. 94). It's a 4th-lvl druid spell that targets the metal equipment of one creature/level and has a duration of 1 round/level. A creature in metal armour who fails its save is frozen in place: -6 attacks, -8 Dex, can't move, Concentration check (DC 15 + spell level) to cast a spell. In addition, the target takes 1d6 dam on round 1, 2d6 on round 2, 3d6 on rounds 3-5, and 4d6 for every round after 6th. Creatures not wearing metal armour but carrying metal equipment that weighs 20% or more of their weight take lesser damage. Heat damage offsets the cold damage on a point-for-point basis. So this one looks really broken to me. [I]Hold person[/I] allows a new save everyone round whereas this spell hoses you if you're wearing metal armour and fail your save. If it had a target of one creature, okay. But this can be cast on multiple creatures. Not to mention that a 10th-lvl caster, for example, would be dealing 32d6 damage!!! (1d6+2d6+3d6*3+4d6*5). Thoughts? [/QUOTE]
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Frostburn Spells II: Freeze Armour
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