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Frozen Skies - A Dieselpunk Setting For Savage Worlds
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<blockquote data-quote="stormwell" data-source="post: 6166148" data-attributes="member: 6748725"><p><strong>Kickstarter Update: Rogue's Gallery</strong></p><p></p><p>As always a huge thank you to everyone who's backed thus far or helped out in other ways!</p><p></p><p>We're now up to 39 backers and 21% funded, but with just over a week left we've still got a bit of work to do. So please please please share this project, pester your friends and post in local gaming forums or social media groups. Every new backer further proves that there is interest and takes us a step closer to Frozen Skies becoming a reality. With an all-out effort we can get there and get Frozen Skies funded!</p><p></p><p>Anyway, over the weekend a received a question on one of the forums I visit and post on; "<em>I pledged to this because it seems like a bargain and I'm interested in the combination of dieselpunk and an arctic background, but could you elaborate on what the typical PCs would be and what they'd do? You've discussed places of interest and legends, but I'm more interested in how it would work as a game, not just a setting. Thanks.</em>"</p><p></p><p>Good question.</p><p></p><p>In my head I view the PCs as being 'from the wrong side of the tracks' and make a living on the outskirts of society, either as outlaws (smugglers, bandits, air pirates) or as pioneers in a frontier land. Think of it a bit like the TV series Firefly.</p><p></p><p>What they do depends on the sort of game the GM wishes to run, though there are a few options;</p><p></p><p>*Dungeon Crawling With Guns:- There are old ruins scattered around and there is a Gold Rush of a sort but with relics and old artefacts.</p><p></p><p>*Criminal Pursuits:- Be a smuggler or be an air pirate, either way you're up against the law and other criminals.</p><p></p><p>*The Frontier:- Its the frontier with a vast amount of blank map space to fill, either dabble in a bit of colony building or try and find a path into wilderness beyond.</p><p></p><p>I hope that helps, but if people have any more questions then feel free to ask.</p></blockquote><p></p>
[QUOTE="stormwell, post: 6166148, member: 6748725"] [b]Kickstarter Update: Rogue's Gallery[/b] As always a huge thank you to everyone who's backed thus far or helped out in other ways! We're now up to 39 backers and 21% funded, but with just over a week left we've still got a bit of work to do. So please please please share this project, pester your friends and post in local gaming forums or social media groups. Every new backer further proves that there is interest and takes us a step closer to Frozen Skies becoming a reality. With an all-out effort we can get there and get Frozen Skies funded! Anyway, over the weekend a received a question on one of the forums I visit and post on; "[i]I pledged to this because it seems like a bargain and I'm interested in the combination of dieselpunk and an arctic background, but could you elaborate on what the typical PCs would be and what they'd do? You've discussed places of interest and legends, but I'm more interested in how it would work as a game, not just a setting. Thanks.[/i]" Good question. In my head I view the PCs as being 'from the wrong side of the tracks' and make a living on the outskirts of society, either as outlaws (smugglers, bandits, air pirates) or as pioneers in a frontier land. Think of it a bit like the TV series Firefly. What they do depends on the sort of game the GM wishes to run, though there are a few options; *Dungeon Crawling With Guns:- There are old ruins scattered around and there is a Gold Rush of a sort but with relics and old artefacts. *Criminal Pursuits:- Be a smuggler or be an air pirate, either way you're up against the law and other criminals. *The Frontier:- Its the frontier with a vast amount of blank map space to fill, either dabble in a bit of colony building or try and find a path into wilderness beyond. I hope that helps, but if people have any more questions then feel free to ask. [/QUOTE]
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