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Frozen Tree fortress..
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2751106" data-attributes="member: 14559"><p>Hi all.</p><p></p><p>I'm sort of at a loss. After a long journey and adventure through some forests and hidden temples, spider-sages, and hostile elves in a plague ridden land, my PC's will find out that the reason for the plague itself is a ritual cast by a powerful sage in the lands of the ice-elves on a powerful magical nexus which is linked to the waters of this section of the land.</p><p></p><p>(Midnight game, and Autilar in particular is where I have set one of the springs.)</p><p></p><p></p><p>Autilar, a great ice-elf fortress, is a giant icewood tree the size of a castle in the center of a nigh impassible frozen swampland that has been taken by elves and Shandrak Child-killer. Through manipulations of another powerful bad guy, the frost mother tribe of orcs suffered horrendous casualties to take the tower - and are told to retreat by the beginning of winter proper. </p><p></p><p>Our PC's, wondering where their allies have got to, go to investigate. After trial and tribulation they find their way to the great fortress, finding that it was first grown as a prison to hold something deep below. Inside there's a orc witch and her coven poisoning the water of the north.</p><p></p><p>What I need help with is stuff that I can do inside the fortress itself. I don't want a strait dungeon romp - while the orcish tribe is decimated, it isn't useless. (Probably about 1000 left from about 10 000.) </p><p></p><p>Character level is 6th. We have a magic user, a fighter, a defender, a monk-like, a barbarian and a ranger. Mostly human, the barbarian is a dwarf. heaviest armor is breastplate.</p><p></p><p>What can I get my PC's to do other than avoid orcs and climb walls and things?</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2751106, member: 14559"] Hi all. I'm sort of at a loss. After a long journey and adventure through some forests and hidden temples, spider-sages, and hostile elves in a plague ridden land, my PC's will find out that the reason for the plague itself is a ritual cast by a powerful sage in the lands of the ice-elves on a powerful magical nexus which is linked to the waters of this section of the land. (Midnight game, and Autilar in particular is where I have set one of the springs.) Autilar, a great ice-elf fortress, is a giant icewood tree the size of a castle in the center of a nigh impassible frozen swampland that has been taken by elves and Shandrak Child-killer. Through manipulations of another powerful bad guy, the frost mother tribe of orcs suffered horrendous casualties to take the tower - and are told to retreat by the beginning of winter proper. Our PC's, wondering where their allies have got to, go to investigate. After trial and tribulation they find their way to the great fortress, finding that it was first grown as a prison to hold something deep below. Inside there's a orc witch and her coven poisoning the water of the north. What I need help with is stuff that I can do inside the fortress itself. I don't want a strait dungeon romp - while the orcish tribe is decimated, it isn't useless. (Probably about 1000 left from about 10 000.) Character level is 6th. We have a magic user, a fighter, a defender, a monk-like, a barbarian and a ranger. Mostly human, the barbarian is a dwarf. heaviest armor is breastplate. What can I get my PC's to do other than avoid orcs and climb walls and things? [/QUOTE]
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