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Frozen Tree fortress..
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2751464" data-attributes="member: 14559"><p>Hey, these are some rather nice ideas.</p><p></p><p>Here is my working hypothesis. Our intrepid PC's, tasked with sneaking in to one of the most dangerous fortress-cities in Eredane to go below are tracked by an old enemy. (The Dark ice Dragon Yxssn, "The Frozen Shadow.") Inadvertantly, while sneaking in to a poorly defended entry, they find out that there is a state of war still ongoing between the Ice-elves and the Orcs; Orcs who hold the exits and certain key areas and Ice-elves who hold the upper reaches, dying of starvation. </p><p></p><p>As they fight their way in, a bunch of elves are fighting their way out; they inform the PC's that they have worked an ancient magic to flood the lower reaches, under the ground; cut the orcs off so they can starve to death. As they speak, the water is rushing in; this is to ensure the powerful nexus underneath the ground is kept safe until the elves can mount a countterattack. However, this action will poison the water around, allowing the plagued water to spread at a much greater rate than it has (So far it's only reached a 150 mile radius, plague only effects elves so far.)</p><p></p><p>With this in mind, they must swim their way through plagued water, saving what elves they can from the troops of orcs frantically attempting to stop the water rushing through the lower reaches of the trees. They learn where the spring is and a way to climb out.</p><p></p><p>Eventually, after jumping, swimming, and climbing their way through the roots of the tree and hacking up whatever terrors the orcs have brought with them..</p><p></p><p>things start coming from the darkness. From beneath them - dark things, long left hidden, running from the watery embrace; the fell orcs the least of the problems. </p><p></p><p>Eventually they get to the spring itself with the catatonic witch and her protectors. They then spill some "innocent" blood in to clear the spring; a few drops will do. Finding innocent blood is up to them. They also know that the other springs locations are also known and soon their rituals will begin.</p><p></p><p>the plague is cut off at it's source; however, the water still rushes onwards. As they climb as fast as they can the water rushes after them; they get trapped in a cul-de-sac, listening to the sounds of battle overhead. The water comes down after a day or two, and the PC's personally help with the final destruction of Shangrak child-killer in a bit of urban combat. </p><p></p><p>That sound fun and interesting?</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2751464, member: 14559"] Hey, these are some rather nice ideas. Here is my working hypothesis. Our intrepid PC's, tasked with sneaking in to one of the most dangerous fortress-cities in Eredane to go below are tracked by an old enemy. (The Dark ice Dragon Yxssn, "The Frozen Shadow.") Inadvertantly, while sneaking in to a poorly defended entry, they find out that there is a state of war still ongoing between the Ice-elves and the Orcs; Orcs who hold the exits and certain key areas and Ice-elves who hold the upper reaches, dying of starvation. As they fight their way in, a bunch of elves are fighting their way out; they inform the PC's that they have worked an ancient magic to flood the lower reaches, under the ground; cut the orcs off so they can starve to death. As they speak, the water is rushing in; this is to ensure the powerful nexus underneath the ground is kept safe until the elves can mount a countterattack. However, this action will poison the water around, allowing the plagued water to spread at a much greater rate than it has (So far it's only reached a 150 mile radius, plague only effects elves so far.) With this in mind, they must swim their way through plagued water, saving what elves they can from the troops of orcs frantically attempting to stop the water rushing through the lower reaches of the trees. They learn where the spring is and a way to climb out. Eventually, after jumping, swimming, and climbing their way through the roots of the tree and hacking up whatever terrors the orcs have brought with them.. things start coming from the darkness. From beneath them - dark things, long left hidden, running from the watery embrace; the fell orcs the least of the problems. Eventually they get to the spring itself with the catatonic witch and her protectors. They then spill some "innocent" blood in to clear the spring; a few drops will do. Finding innocent blood is up to them. They also know that the other springs locations are also known and soon their rituals will begin. the plague is cut off at it's source; however, the water still rushes onwards. As they climb as fast as they can the water rushes after them; they get trapped in a cul-de-sac, listening to the sounds of battle overhead. The water comes down after a day or two, and the PC's personally help with the final destruction of Shangrak child-killer in a bit of urban combat. That sound fun and interesting? [/QUOTE]
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