Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Frozen Whispers (adventure)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1880895" data-attributes="member: 20345"><p>Hardin and Belisha take the body and the animals a little ways off the road. From behind the cover of a large rock protruding out of the ground, they observe the progress of Slyfen and Eolan as they amble down the dirt road to the village.</p><p></p><p>As the two get closer to the village, a pair of men ride out on chestnut quarter horses to meet them. One is a young man, barely 17, and looking somewhat green and uncomfortable on the horse. His leather armor seems a bit large for him, and his free hand barely leaves the hilt of his sword in its scabbard. On his head rests a burnished metal helmet with a nose guard. His tunic almost conceals the garlic he wears about his neck.</p><p></p><p>The other man wears the green and brown garb of the order of Obad-Hai, and a wooden holy symbol dangles from a simple leather band around his neck. He is middle aged, but rides to the left and behind the younger man in deliberate deference. However, something about his air tells you that he is capable of quickly taking control of the situation if things get out of hand.</p><p></p><p>Once you explain your purpose to the men, their initial shock at news of Kyle Tanner’s death is replaced by dignified sadness and a respectful appreciation for your efforts, and the two men open up to you somewhat. They explain that several men have not returned from their hunting over the past couple of years, and those that have returned bring tales of evil fey and undead. Young Joshua has taken the role of the town guard, as the regular guard has had to help with the hunt since so many have not returned. Brother William rode out with him in case his wisdom (or ability to turn the undead, you guess) were needed.</p><p></p><p>They have no knowledge of Keller, but they say that the hunters have had to run off bandits from the lodge in the past. There is no leader, per se, in the village. Disputes are typically resolved in consultation with the brothers of the monastery.</p><p></p><p>The two men offer to ride back to where Belisha and Hardin wait, and retrieve the body.</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1880895, member: 20345"] Hardin and Belisha take the body and the animals a little ways off the road. From behind the cover of a large rock protruding out of the ground, they observe the progress of Slyfen and Eolan as they amble down the dirt road to the village. As the two get closer to the village, a pair of men ride out on chestnut quarter horses to meet them. One is a young man, barely 17, and looking somewhat green and uncomfortable on the horse. His leather armor seems a bit large for him, and his free hand barely leaves the hilt of his sword in its scabbard. On his head rests a burnished metal helmet with a nose guard. His tunic almost conceals the garlic he wears about his neck. The other man wears the green and brown garb of the order of Obad-Hai, and a wooden holy symbol dangles from a simple leather band around his neck. He is middle aged, but rides to the left and behind the younger man in deliberate deference. However, something about his air tells you that he is capable of quickly taking control of the situation if things get out of hand. Once you explain your purpose to the men, their initial shock at news of Kyle Tanner’s death is replaced by dignified sadness and a respectful appreciation for your efforts, and the two men open up to you somewhat. They explain that several men have not returned from their hunting over the past couple of years, and those that have returned bring tales of evil fey and undead. Young Joshua has taken the role of the town guard, as the regular guard has had to help with the hunt since so many have not returned. Brother William rode out with him in case his wisdom (or ability to turn the undead, you guess) were needed. They have no knowledge of Keller, but they say that the hunters have had to run off bandits from the lodge in the past. There is no leader, per se, in the village. Disputes are typically resolved in consultation with the brothers of the monastery. The two men offer to ride back to where Belisha and Hardin wait, and retrieve the body. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Frozen Whispers (adventure)
Top