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Frozen Whispers (adventure)
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1909461" data-attributes="member: 20345"><p>Hardin sends Moradin’s glowing warhammer at the beast to do a little battering. Unfortunately, the monster sees it coming and is able to dodge its first attack.</p><p></p><p>Ignoring Belisha’s warning, Hardin then moves into the lodge. To everyone’s astonishment, the skeletal humanoid raises an arm and violently extends another bony claw, narrowly missing the cleric. The implications of the creature’s surprisingly great reach and lightning reflexes begin to form in the party members’ minds…</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>Hardin</em></p><p><em>Casts </em>spiritual weapon<em></em></p><p><em>Attacks at +4 (BAB + Wis mod) for 1d8+1</em></p><p><em>Spiritual warhammer misses (AC 16, Atk roll 3 + 4 = 7)</em></p><p><em>Moves 15’ provoking AoO from boneclaw (it has a reach of 20’)</em></p><p><em>Piercing claw with Power Attack misses (AC 18, Atk roll 10 + 7 = 17)</em></p><p><em></em></p><p><em>Rufus</em></p><p><em>Continues to perform Guard [Belisha]</em></p><p><em></em></p><p><em>Just a note: Don’t feel constrained by the map—you can always move out of the lodge at this point. We can easily go to the map of the clearing or a combo of both maps.</em></p><p><em></em></p><p><em>OK, I’d like to stay person-by-person for now, if it’s okay with everyone, so let’s have Slyfen again.</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1909461, member: 20345"] Hardin sends Moradin’s glowing warhammer at the beast to do a little battering. Unfortunately, the monster sees it coming and is able to dodge its first attack. Ignoring Belisha’s warning, Hardin then moves into the lodge. To everyone’s astonishment, the skeletal humanoid raises an arm and violently extends another bony claw, narrowly missing the cleric. The implications of the creature’s surprisingly great reach and lightning reflexes begin to form in the party members’ minds… [i]OOC Notes: Hardin Casts [/i]spiritual weapon[i] Attacks at +4 (BAB + Wis mod) for 1d8+1 Spiritual warhammer misses (AC 16, Atk roll 3 + 4 = 7) Moves 15’ provoking AoO from boneclaw (it has a reach of 20’) Piercing claw with Power Attack misses (AC 18, Atk roll 10 + 7 = 17) Rufus Continues to perform Guard [Belisha] Just a note: Don’t feel constrained by the map—you can always move out of the lodge at this point. We can easily go to the map of the clearing or a combo of both maps. OK, I’d like to stay person-by-person for now, if it’s okay with everyone, so let’s have Slyfen again.[/i] [/QUOTE]
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