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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1936138" data-attributes="member: 20345"><p>Belisha moves her hands in front of the elf and recites a series of ancient words. A white swirled mark appears on Slyfen’s face, and he immediately feels his agility and quickness increase. He smiles as he remembers using the abilities granted by this spell to defeat the bugbear bandit in his cave hideout.</p><p></p><p>Thus heartened, Slyfen draws his rapier and prepares to open the door. Hardin and Eolan take up positions close by and prepare to tackle whatever may lie beyond.</p><p></p><p>The door opens into a small, shadowy storage room, and you are greeted with a waft of cold musty air from within. From the doorway, you can see several barrels and crates in the frigid room. A mound of pelts, obviously from Timberway lions, dominates the center of the room.</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>Belisha</em></p><p><em>Casts </em>mark of air<em> on Slyfen</em></p><p><em>Here is the descriptive text for this spell from the Book of Eldritch Might:</em></p><p><em>“The energy of this spell creates a white, swirled mark on the face, hand, or other prominent feature of any creature, living or undead. Those bearing this mark gain a +2 enhancement bonus to Dexterity. They also possess the ability to conjure a shield of swirling air that provides a +5 deflection bonus to Armor Class for 10 rounds. Using this shield of air ability is a standard action that immediately dismisses the </em>mark of air<em>.”</em></p><p><em>The </em>mark<em> will persist for 30 minutes, or until Slyfen conjures the shield.</em></p><p><em></em></p><p><em>Hardin</em></p><p><em>Everyone is healed up to full hp, except for Eolan, who is at 25/27. If you want to, you can retroactively use another charge from your wand to get him up to 27.</em></p><p><em></em></p><p><em>Spot checks:</em></p><p><em>Slyfen 7 + 8 – 1 = 14</em></p><p><em>Hardin 10 + 2 – 1 = 11</em></p><p><em>Eolan 2 + 0 – 1 = 1</em></p><p><em>Belisha 1 + 5 – 2 = 4</em></p><p><em></em></p><p><em>Sorry there’s no mound of pelts on the map. Just use your imagination.</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1936138, member: 20345"] Belisha moves her hands in front of the elf and recites a series of ancient words. A white swirled mark appears on Slyfen’s face, and he immediately feels his agility and quickness increase. He smiles as he remembers using the abilities granted by this spell to defeat the bugbear bandit in his cave hideout. Thus heartened, Slyfen draws his rapier and prepares to open the door. Hardin and Eolan take up positions close by and prepare to tackle whatever may lie beyond. The door opens into a small, shadowy storage room, and you are greeted with a waft of cold musty air from within. From the doorway, you can see several barrels and crates in the frigid room. A mound of pelts, obviously from Timberway lions, dominates the center of the room. [i]OOC Notes: Belisha Casts [/i]mark of air[i] on Slyfen Here is the descriptive text for this spell from the Book of Eldritch Might: “The energy of this spell creates a white, swirled mark on the face, hand, or other prominent feature of any creature, living or undead. Those bearing this mark gain a +2 enhancement bonus to Dexterity. They also possess the ability to conjure a shield of swirling air that provides a +5 deflection bonus to Armor Class for 10 rounds. Using this shield of air ability is a standard action that immediately dismisses the [/i]mark of air[i].” The [/i]mark[i] will persist for 30 minutes, or until Slyfen conjures the shield. Hardin Everyone is healed up to full hp, except for Eolan, who is at 25/27. If you want to, you can retroactively use another charge from your wand to get him up to 27. Spot checks: Slyfen 7 + 8 – 1 = 14 Hardin 10 + 2 – 1 = 11 Eolan 2 + 0 – 1 = 1 Belisha 1 + 5 – 2 = 4 Sorry there’s no mound of pelts on the map. Just use your imagination.[/i] ;) [/QUOTE]
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