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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1655260" data-attributes="member: 20345"><p>[Code]Player: Nac Mac Feegle</p><p>Name: Hardin Stonefist</p><p>Class: Cleric</p><p>Race: Dwarf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Neutral</p><p>Deity: Moradin</p><p></p><p>Str: 14 +2 (06p.) Level: 4 XP: 6676</p><p>Dex: 09 -1 (01p.) BAB: +3 HP: 34 (4d8+12)</p><p>Con: 16 +3 (06p.) Grapple: +5 Spell Save: +3</p><p>Int: 08 -1 (00p.) Speed: 20'</p><p>Wis: 16 +3 (08p.) Init: -1</p><p>Cha: 10 +0 (04p.) ACP: -5</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +9 +0 -1 +0 +0 +0 18</p><p>Touch: 9 Flatfooted: 18</p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +3 +7</p><p>Ref: 1 -1 +0</p><p>Will: 4 +3 +7</p><p></p><p>Weapon Attack Damage Critical</p><p>Magic Warhammer (two-handed) +6 1d8+4 x3</p><p>Magic Warhammer (one-handed) +6 1d8+3 x3</p><p></p><p>Languages: Common, Dwarven</p><p></p><p>Abilities:</p><p></p><p>Race: Darkvision 60'; Stonecunning (+2 Search bonus to notice unusual</p><p>stonework, automatic Search check for unusual stonework when within 10');</p><p>Intuit Depth; Weapon Familiarity; Stability (+4 bonus to resist being bull</p><p>rushed or tripped when standing on ground); +1 attack bonus vs. orcs,</p><p>half-orcs, and goblinoids; +4 dodge bonus to AC vs. giant-type; +2 save</p><p>bonus vs. poison; +2 save bonus vs. spells/spell like abilities; +2 bonus to</p><p>craft and appraise checks with stone/metal; +2 Con, -2 Cha (after 25 points)</p><p></p><p>Class: Turn Undead 3/day, spontaneous casting</p><p></p><p>Feats: Combat Casting, Martial Weapon Proficiency [Warhammer]</p><p></p><p>Skill Points: 7 Max Ranks: 7/3.5</p><p>Skills Ranks Mod Misc Total</p><p>Appraise 0 -1 -1 (+1 total on stone/metal)</p><p>Balance 0 -1 -1 (-6 total in armor)</p><p>Climb 0 +2 +2 (-3 total in armor)</p><p>Concentration 4 +3 +7 (+11 total using Combat Casting)</p><p>Craft (Weaponsmithing) 3 -1 +2 (+4 total on stone/metal)</p><p>Escape Artist 0 -1 -1 (-6 total in armor)</p><p>Hide 0 -1 -1 (-6 total in armor)</p><p>Jump 0 +2 +2 (-3 total in armor)</p><p>Move Silently 0 -1 -1 (-6 total in armor)</p><p>Search 0 -1 -1 (+1 total on unusual stonework)</p><p>Swim 0 +2 +2 (-8 total in armor)</p><p></p><p>Equipment: Cost Weight</p><p>Potion Enlarge Person 250gp 1lb</p><p>Potion Aid 300gp 1lb</p><p>+1 Warhammer 312gp 5lb</p><p>+1 Full Plate Mail 1650gp 50lb</p><p>Bedroll 1sp 5lb</p><p>Week Trail Rations 35sp 7lb</p><p>Waterskin 1gp 4lb</p><p>Flask Holy Water 25gp 1lb</p><p>Artisan's Tools 5gp 5lb</p><p>Holy Symbol, Silver 25gp 1lb</p><p>Everburning Torch 110gp 1lb</p><p>Wand of [i]cure light wounds[/i] (32 charges remaining)</p><p>Draft of Obad-Hai</p><p>potion of [i]blur[/i]</p><p></p><p>Total Weight:86lb Money: 0pp 616gp 0sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 58 116 175 350 875</p><p></p><p>Age: 72</p><p>Height: 4'03"</p><p>Weight: 196lb</p><p>Eyes: Brown</p><p>Hair: Black</p><p>Skin: Tanned[/code]</p><p>Cleric Domains:</p><p>Law (cast law spells at +1 CL)</p><p>Protection (protective ward 1/day--grants touched person +3 bonus on next saving throw up to 1 hour later)</p><p>Spells Per Day: 5/4+1/3+1</p><p>Spells Prepared: 0--Detect Magic, Mending, Read Magic, Resistance, Virtue; 1st--Shield of Faith, Bless, Bless, Divine Favor, Protection from Chaos (CL 4)*; 2nd--Bear's Endurance, Bull's Strength, Spiritual Weapon, Shield Other*</p><p></p><p>Appearance/Personality: Hardin is of average height for a dwarf, and thickset even by his people's standards. He is an honorable person, and loyal to his word. He is skillful in battle, and has a tendency to wade into combat rather than consider the odds against him. Hardin wears magic full plate mail cunningly painted to look like stone.</p><p></p><p>Background: Hardin started out his life as a miner in the great mines of his homeland. When he was still young, he was caught in a cave in. For a time he found himself cut off from all light, and in that time he heard the voice of the stones speaking to him, and in a single clear moment understood the power of the land beneath him. When he was rescued a few hours later, he immediately left the mines and joined the priesthood of Moradin. Since then, he has become a priest of the order, and has gone out into the world to seek new enlightenment.</p><p></p><p><strong>Note:</strong> Hardin prefers to wield his magic warhammer two-handed.</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1655260, member: 20345"] [Code]Player: Nac Mac Feegle Name: Hardin Stonefist Class: Cleric Race: Dwarf Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Moradin Str: 14 +2 (06p.) Level: 4 XP: 6676 Dex: 09 -1 (01p.) BAB: +3 HP: 34 (4d8+12) Con: 16 +3 (06p.) Grapple: +5 Spell Save: +3 Int: 08 -1 (00p.) Speed: 20' Wis: 16 +3 (08p.) Init: -1 Cha: 10 +0 (04p.) ACP: -5 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +9 +0 -1 +0 +0 +0 18 Touch: 9 Flatfooted: 18 Base Mod Misc Total Fort: 4 +3 +7 Ref: 1 -1 +0 Will: 4 +3 +7 Weapon Attack Damage Critical Magic Warhammer (two-handed) +6 1d8+4 x3 Magic Warhammer (one-handed) +6 1d8+3 x3 Languages: Common, Dwarven Abilities: Race: Darkvision 60'; Stonecunning (+2 Search bonus to notice unusual stonework, automatic Search check for unusual stonework when within 10'); Intuit Depth; Weapon Familiarity; Stability (+4 bonus to resist being bull rushed or tripped when standing on ground); +1 attack bonus vs. orcs, half-orcs, and goblinoids; +4 dodge bonus to AC vs. giant-type; +2 save bonus vs. poison; +2 save bonus vs. spells/spell like abilities; +2 bonus to craft and appraise checks with stone/metal; +2 Con, -2 Cha (after 25 points) Class: Turn Undead 3/day, spontaneous casting Feats: Combat Casting, Martial Weapon Proficiency [Warhammer] Skill Points: 7 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Appraise 0 -1 -1 (+1 total on stone/metal) Balance 0 -1 -1 (-6 total in armor) Climb 0 +2 +2 (-3 total in armor) Concentration 4 +3 +7 (+11 total using Combat Casting) Craft (Weaponsmithing) 3 -1 +2 (+4 total on stone/metal) Escape Artist 0 -1 -1 (-6 total in armor) Hide 0 -1 -1 (-6 total in armor) Jump 0 +2 +2 (-3 total in armor) Move Silently 0 -1 -1 (-6 total in armor) Search 0 -1 -1 (+1 total on unusual stonework) Swim 0 +2 +2 (-8 total in armor) Equipment: Cost Weight Potion Enlarge Person 250gp 1lb Potion Aid 300gp 1lb +1 Warhammer 312gp 5lb +1 Full Plate Mail 1650gp 50lb Bedroll 1sp 5lb Week Trail Rations 35sp 7lb Waterskin 1gp 4lb Flask Holy Water 25gp 1lb Artisan's Tools 5gp 5lb Holy Symbol, Silver 25gp 1lb Everburning Torch 110gp 1lb Wand of [i]cure light wounds[/i] (32 charges remaining) Draft of Obad-Hai potion of [i]blur[/i] Total Weight:86lb Money: 0pp 616gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 72 Height: 4'03" Weight: 196lb Eyes: Brown Hair: Black Skin: Tanned[/code] Cleric Domains: Law (cast law spells at +1 CL) Protection (protective ward 1/day--grants touched person +3 bonus on next saving throw up to 1 hour later) Spells Per Day: 5/4+1/3+1 Spells Prepared: 0--Detect Magic, Mending, Read Magic, Resistance, Virtue; 1st--Shield of Faith, Bless, Bless, Divine Favor, Protection from Chaos (CL 4)*; 2nd--Bear's Endurance, Bull's Strength, Spiritual Weapon, Shield Other* Appearance/Personality: Hardin is of average height for a dwarf, and thickset even by his people's standards. He is an honorable person, and loyal to his word. He is skillful in battle, and has a tendency to wade into combat rather than consider the odds against him. Hardin wears magic full plate mail cunningly painted to look like stone. Background: Hardin started out his life as a miner in the great mines of his homeland. When he was still young, he was caught in a cave in. For a time he found himself cut off from all light, and in that time he heard the voice of the stones speaking to him, and in a single clear moment understood the power of the land beneath him. When he was rescued a few hours later, he immediately left the mines and joined the priesthood of Moradin. Since then, he has become a priest of the order, and has gone out into the world to seek new enlightenment. [B]Note:[/B] Hardin prefers to wield his magic warhammer two-handed. [/QUOTE]
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