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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1656785" data-attributes="member: 20345"><p>[code]Player: Krug</p><p>Name: Belisha Beaverhead</p><p>Class: Wizard (Conjurer)</p><p>Race: Gnome</p><p>Size: Small</p><p>Gender: Female</p><p>Alignment: Neutral Good</p><p>Deity: Baervan Wildwanderer</p><p></p><p>Str: 09 -1 (03p.) Level: 4 XP: 6676</p><p>Dex: 14 +2 (06p.) BAB: +2 HP: 16 (4d4+4)</p><p>Con: 12 +1 (02p.) Grapple: -3</p><p>Int: 17 +3 (10p.) Speed: 20'</p><p>Wis: 10 +0 (02p.) Init: +2 Spell Save: 13 + spell lvl (+1 for Conj/Illus)</p><p>Cha: 10 +0 (02p.) ACP: 0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +2 +1 +0 +0 13</p><p>Touch: 13 Flatfooted: 11</p><p></p><p> Base Mod Misc Total</p><p>Fort: 1 +1 +2</p><p>Ref: 1 +2 +3</p><p>Will: 4 +0 +4</p><p></p><p>Weapon Attack Damage Critical</p><p>MW Dagger (melee) +2 1d3-1 19-20/x2</p><p>MW Light Crossbow +5 1d6 19-20/x2 (range 80')</p><p></p><p>Languages: Common, Gnome, Draconic, Elven, Orc</p><p></p><p>[B]Abilities:[/B]</p><p>Race: Low-Light Vision (2x human in low light); Weapon Familiarity (gnome</p><p>hooked hammer); +2 racial bonus on saving throws against illusions; +1 to DC</p><p>for saving throws against illusion spells cast; +1 racial bonus on attack rolls</p><p>against kobolds and goblinoids; +4 dodge bonus to AC against giant type; +2</p><p>Listen; +2 Craft (alchemy); Spell-Like Abilities: 1/day—speak with animals</p><p>(burrowing mammal only, duration 1 minute), dancing lights, ghost sound,</p><p>prestidigitation (CL 1, save DC 10 + Cha mod + spell lvl)</p><p></p><p>Class: Summon Familiar</p><p></p><p>Familiar: +3 Spot check in shadows</p><p></p><p>Feats: Scribe Scroll (from class), Spell Focus (Conjuration),</p><p>Augment Summoning (summoned creature gains +4 Str and +4 Con,</p><p>giving +2 bonuses to each), Alertness (when familiar is within arm's reach;</p><p>gives +2 bonus to Spot and Reach)</p><p></p><p>Skill Points: 35 Max Ranks: 7/3.5</p><p>Skills Ranks Mod Misc Total</p><p>Concentration 7 +2 +9</p><p>Craft (alchemy) 4 +3 +2 +9</p><p>Decipher Script 4 +3 +7</p><p>Hide (cc) 0 +2 +4 +6</p><p>Knowledge (arcana) 5 +3 +8</p><p>Knowledge (nature) 3 +3 +6</p><p>Listen (cc) 1.5 +0 +2 +3 (+5 total in reach of familiar)</p><p>Search (cc) 1 +3 +4</p><p>Spellcraft 7 +3 +2 +12 (+14 total to learn Conj spells)</p><p>Spot (cc) 0 +0 +0 (+2 total in reach of familiar; additional +3 in shadows when within 1 mile of familiar)</p><p></p><p>Equipment: Cost Weight</p><p>MW Dagger 302gp 1lb</p><p>MW Light Crossbow 65gp 5lb</p><p>Crossbow bolts (10) 1gp 1lb (6 remaining)</p><p>Alchemist's Fire (flask) 20gp 1lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Spellbook 15gp 3lb</p><p>Paper (10) 4gp 0lb</p><p>Parchment (10) 2gp 0lb </p><p>Ink 8gp 0lb</p><p>Inkpen 1sp 0lb</p><p>Chalk 1cp 0lb</p><p>Traveler's Outfit 1gp 0lb</p><p>Red Garnet (x10) 1000gp 0lb</p><p>Scroll Case 1gp 1lb (includes weight of scrolls)</p><p>-- Summon Monster I (x2) 50gp</p><p>-- Charm Person (x2) 50gp</p><p>-- Expeditious Retreat 25gp</p><p>-- Hypnotism 25gp</p><p>-- Magic Missile (x2) 50gp (1 remaining)</p><p>-- Shield 25gp</p><p>-- Enlarge Person 25gp</p><p>-- Color Spray 25gp</p><p>-- Summon Monster II 150gp</p><p>-- Sleep (x2) 50gp</p><p>Potion (CLW) x1</p><p>Draft of Obad-Hai</p><p>Wand of Magic Missile (CL3; 42 charges remaining)</p><p>Backpack (separate) 2gp .5lb (4.5lb total)</p><p>--Bedroll 1sp 1lb</p><p>--Trail Rations (4) 20sp 1lb</p><p>--Waterskin (1) 1gp 1lb</p><p>--Torch 1cp 1lb</p><p>Guard Dog, Rufus 25gp</p><p></p><p>Total Weight: 18.5lb Money: 66pp 1034gp 7sp 8cp</p><p></p><p>[B]Familiar:[/B]</p><p>Narkus, Owl</p><p>Tiny Magical Beast; HD: 3d8, HP: 6; Initiative: +3; Speed: 10', fly 40';</p><p>Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 17, flat-footed 16;</p><p>Base Attack/Grapple: +1/–10, Attack: Talons +5 melee (1d4–3),</p><p>Full Attack: Talons +5 melee (1d4–3); Special Qualities: Low-light vision;</p><p>Saves: Fort +2, Ref +5, Will +5; Abilities: Str 4, Dex 17, Con 10, Int 7,</p><p>Wis 14, Cha 4, Skills: Concentration +6, Decipher Script +2,</p><p>Knowledge (arcana) +2, Knowledge (nature) +2, Listen +15,</p><p>Move Silently +17, Search -1, Spellcraft +4, Spot +6 (+8 in shadows);</p><p>Feats: Weapon Finesse; Abilities: Improved Evasion, Share Spells,</p><p>Empathic Link, Deliver Touch Spells</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 24 49 75 150 375</p><p></p><p>Age: 74 years</p><p>Height: 3'2"</p><p>Weight: 41lb</p><p>Eyes: Green</p><p>Hair: Black with white streaks</p><p>Skin: Fair, splotchy[/code]</p><p>Specialist School: Conjuration (can prepare one additional Conj spell per spell level per day; marked with asterisks below)</p><p>Prohibited Schools: Necromancy, Abjuration</p><p>Spells per Day: 5/5/4 (includes Int bonus and School Specialization)</p><p></p><p>Spells Prepared:</p><p>0--Acid Splash*, Daze, Mage Hand, Message, Detect Magic</p><p>1st--Summon Monster I* (see Augment Summoning feat), Magic Missile, Sleep, Color Spray, True Strike</p><p>2nd--Summon Monster II* (see Augment Summoning feat), Web, Mark of Air (BoEM), Flaming Sphere</p><p></p><p>Spellbook:</p><p>0--all (except Necromancy and Abjuration)</p><p>1st--Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant, Color Spray, Disguise Self, Ventriquolism, True Strike</p><p>2nd--Web, Hypnotic Pattern, Summon Monster II, Summon Swarm, Invisibility, Mark of Air (BoEM), Flaming Sphere</p><p></p><p>Appearance: Belisha is a short female who wears a beaver cap on her head. (If you ask her about it she says it is Mook, a former pet who once saved her life and died of old age about a decade ago) She believes it aids her magic, though there is certainly no truth in that. She has rather large chipmunkish teeth, and a warm smile. Her pet owl, Narkus, is always close by next to the Guard dog, Rufus.</p><p></p><p>Background: Belisha grew up in a family of wizards, and went out into the world to seek adventure and riches. Occasionally prudish, she's not above having a little fun once in a while, particularly if it involves pipeweed and alcohol, preferably both at the same time.</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1656785, member: 20345"] [code]Player: Krug Name: Belisha Beaverhead Class: Wizard (Conjurer) Race: Gnome Size: Small Gender: Female Alignment: Neutral Good Deity: Baervan Wildwanderer Str: 09 -1 (03p.) Level: 4 XP: 6676 Dex: 14 +2 (06p.) BAB: +2 HP: 16 (4d4+4) Con: 12 +1 (02p.) Grapple: -3 Int: 17 +3 (10p.) Speed: 20' Wis: 10 +0 (02p.) Init: +2 Spell Save: 13 + spell lvl (+1 for Conj/Illus) Cha: 10 +0 (02p.) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +1 +0 +0 13 Touch: 13 Flatfooted: 11 Base Mod Misc Total Fort: 1 +1 +2 Ref: 1 +2 +3 Will: 4 +0 +4 Weapon Attack Damage Critical MW Dagger (melee) +2 1d3-1 19-20/x2 MW Light Crossbow +5 1d6 19-20/x2 (range 80') Languages: Common, Gnome, Draconic, Elven, Orc [B]Abilities:[/B] Race: Low-Light Vision (2x human in low light); Weapon Familiarity (gnome hooked hammer); +2 racial bonus on saving throws against illusions; +1 to DC for saving throws against illusion spells cast; +1 racial bonus on attack rolls against kobolds and goblinoids; +4 dodge bonus to AC against giant type; +2 Listen; +2 Craft (alchemy); Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation (CL 1, save DC 10 + Cha mod + spell lvl) Class: Summon Familiar Familiar: +3 Spot check in shadows Feats: Scribe Scroll (from class), Spell Focus (Conjuration), Augment Summoning (summoned creature gains +4 Str and +4 Con, giving +2 bonuses to each), Alertness (when familiar is within arm's reach; gives +2 bonus to Spot and Reach) Skill Points: 35 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Concentration 7 +2 +9 Craft (alchemy) 4 +3 +2 +9 Decipher Script 4 +3 +7 Hide (cc) 0 +2 +4 +6 Knowledge (arcana) 5 +3 +8 Knowledge (nature) 3 +3 +6 Listen (cc) 1.5 +0 +2 +3 (+5 total in reach of familiar) Search (cc) 1 +3 +4 Spellcraft 7 +3 +2 +12 (+14 total to learn Conj spells) Spot (cc) 0 +0 +0 (+2 total in reach of familiar; additional +3 in shadows when within 1 mile of familiar) Equipment: Cost Weight MW Dagger 302gp 1lb MW Light Crossbow 65gp 5lb Crossbow bolts (10) 1gp 1lb (6 remaining) Alchemist's Fire (flask) 20gp 1lb Spell Component Pouch 5gp 2lb Spellbook 15gp 3lb Paper (10) 4gp 0lb Parchment (10) 2gp 0lb Ink 8gp 0lb Inkpen 1sp 0lb Chalk 1cp 0lb Traveler's Outfit 1gp 0lb Red Garnet (x10) 1000gp 0lb Scroll Case 1gp 1lb (includes weight of scrolls) -- Summon Monster I (x2) 50gp -- Charm Person (x2) 50gp -- Expeditious Retreat 25gp -- Hypnotism 25gp -- Magic Missile (x2) 50gp (1 remaining) -- Shield 25gp -- Enlarge Person 25gp -- Color Spray 25gp -- Summon Monster II 150gp -- Sleep (x2) 50gp Potion (CLW) x1 Draft of Obad-Hai Wand of Magic Missile (CL3; 42 charges remaining) Backpack (separate) 2gp .5lb (4.5lb total) --Bedroll 1sp 1lb --Trail Rations (4) 20sp 1lb --Waterskin (1) 1gp 1lb --Torch 1cp 1lb Guard Dog, Rufus 25gp Total Weight: 18.5lb Money: 66pp 1034gp 7sp 8cp [B]Familiar:[/B] Narkus, Owl Tiny Magical Beast; HD: 3d8, HP: 6; Initiative: +3; Speed: 10', fly 40'; Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 17, flat-footed 16; Base Attack/Grapple: +1/–10, Attack: Talons +5 melee (1d4–3), Full Attack: Talons +5 melee (1d4–3); Special Qualities: Low-light vision; Saves: Fort +2, Ref +5, Will +5; Abilities: Str 4, Dex 17, Con 10, Int 7, Wis 14, Cha 4, Skills: Concentration +6, Decipher Script +2, Knowledge (arcana) +2, Knowledge (nature) +2, Listen +15, Move Silently +17, Search -1, Spellcraft +4, Spot +6 (+8 in shadows); Feats: Weapon Finesse; Abilities: Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Lgt Med Hvy Lift Push Max Weight: 24 49 75 150 375 Age: 74 years Height: 3'2" Weight: 41lb Eyes: Green Hair: Black with white streaks Skin: Fair, splotchy[/code] Specialist School: Conjuration (can prepare one additional Conj spell per spell level per day; marked with asterisks below) Prohibited Schools: Necromancy, Abjuration Spells per Day: 5/5/4 (includes Int bonus and School Specialization) Spells Prepared: 0--Acid Splash*, Daze, Mage Hand, Message, Detect Magic 1st--Summon Monster I* (see Augment Summoning feat), Magic Missile, Sleep, Color Spray, True Strike 2nd--Summon Monster II* (see Augment Summoning feat), Web, Mark of Air (BoEM), Flaming Sphere Spellbook: 0--all (except Necromancy and Abjuration) 1st--Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant, Color Spray, Disguise Self, Ventriquolism, True Strike 2nd--Web, Hypnotic Pattern, Summon Monster II, Summon Swarm, Invisibility, Mark of Air (BoEM), Flaming Sphere Appearance: Belisha is a short female who wears a beaver cap on her head. (If you ask her about it she says it is Mook, a former pet who once saved her life and died of old age about a decade ago) She believes it aids her magic, though there is certainly no truth in that. She has rather large chipmunkish teeth, and a warm smile. Her pet owl, Narkus, is always close by next to the Guard dog, Rufus. Background: Belisha grew up in a family of wizards, and went out into the world to seek adventure and riches. Occasionally prudish, she's not above having a little fun once in a while, particularly if it involves pipeweed and alcohol, preferably both at the same time. [/QUOTE]
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