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<blockquote data-quote="ObsidianCrane" data-source="post: 4463693" data-attributes="member: 54918"><p>Hi All,</p><p></p><p>Along with the Adventurer's Vault, I have the Forgotten Realms Player's Guide in hand and I'm happy to answer questions.</p><p></p><p>Some quick comments:</p><p>1) The art is largely fantastic (what you wanted crunchy stuff?)</p><p>2) If this is the standard of product we can expect from the Setting player guides bring more of them on. It was well worth the $$ I spent on it IMO.</p><p></p><p>Now the real stuff:</p><p>Race Mechanics - Drow and Genasi are it. However the book confirms Deva as the new Aasimar. Looks like an interesting idea if they plan to carry that through. Gnomes, Goblins, Shifters (Lycanthropes), Half-Orcs & Orcs, Goliaths and Shades are also mentioned beyond the PHB races.</p><p></p><p>Class Mechanics - Swordmage and Dark Pact Warlock are it.</p><p></p><p>Paragon Paths - By and large these are really good, I like them more than the PHB classes in general.</p><p>Anarch of Shyr (Assault Swordmage)</p><p>Coronal Guard (Swordmage)</p><p>Darkwalker (Dark Warlock)</p><p>Doomguide (Divine Class, Kelemvor worship) - Works well, and better with Undead to kill.</p><p>Drow Wanderer (Drow, Dungeoneering) - a melee class.</p><p>Earthheart Defender (Dwarf, Fighter or Paladin) - basically a Dwarven Defender</p><p>Elemental Tempest (Genasi, Extra Manifestation) - use 2 Manifestations at once.</p><p>Evermeet Warlock (Warlock) - yes at last a Warlock only PP. Though it might well be eratted to be Feylock only as the first 11th level power is about teleporting, though admitedly most 'locks can 'port.</p><p>Ghost of Eventide (Rogue, Region Restriction) - Essentially a Shadowdancer.</p><p>Heartwarder (Divine Class, Must worship Sune) - Dominate, and healing powers.</p><p>High Forest Scout (Archer Ranger) - best Archer Ranger PP to date IMO.</p><p>Impulturian Demonslayer (Two-Blade Ranger) - Anti-Demon, but good without demons.</p><p>Morninglord (Divine Class, must worship Amaunator) - Not anti-undead, but bringin' the light.</p><p>Purple Dragon Knight (Fighter, Paladin, Warlord, Cormyr) - as previewed.</p><p>Silvestar (Arcane or Divine Class that uses an Implement, must worship Selune)</p><p>Simbarch of Aglarond (Wizard) - Wizard with Healing stuff.</p><p>Spellguard Wizard (Wizard) - Anti-teleport (better than that sounds) stuff.</p><p>Spellscarred Savant (Spellscar, Student of the Plague) - Spellfire for 4E. I think this makes it clear where the idea of the Spellscars came from.</p><p>Steelsky Liberator (Dragonborn, Genasi, Half-Orc or Human) - Anti-Dragon mostly. The worst of the Anti-X PPs imo as it has to many Dragon only things unlike the others that are better against whatever it is they are about killing.</p><p>Sword Coast Corsair (Martial Class) - Arr me hearties it be a pirate class, and a good one at that.</p><p>Umbriri (Swordmage) - Shadow powers for a swordmage.</p><p>Wandering Swordmage (Swordmage) - Wisdom boost utilising swordmage PP.</p><p>War Wizard of Cormyr (Wizard, Cormyr)</p><p>Whirlwind Genasi (Genasi, Windsoul Manifestation) - So you want to fly? This is the PP for you (good powers as well).</p><p>Wildfire Genasi (Genasi, Firesoul Manifestation) - So you want to burn people to ash? This is the PP for you (if you are not a wizard...)</p><p></p><p>Epic Destiny - Chosen. Its basically Demigod revisited, but with deity specific level 26 utilities.</p><p></p><p>Backgrounds - the next section of the book is turned over to the regions and giving character background mechanics. It gives a quick rundown on each region and some ideas about Adventurers and motivations for Characters from that region. Very similar to the FRCS region rundowns but character focused.</p><p></p><p>Feats - The Divine Feats are actually worth taking, and with the new items that let you use Divine Challenge mutliple times in an encounter well worth a look (see Adventurer's Vault for the items). </p><p></p><p>In addition to the previewed Heroic Tier there are 12 Paragon feats (2 Swordmage, 2 Dark Pact, 3 Drow, 3 Genasi, 1 Wizard, and 1 anti-Shadow critter), 2 Epic feats (1 Gensai, 1 Swordmage), and 2 Mutliclass Feats (Swordmage, and Spellscarred).</p><p></p><p>This again reminds me there is a desperate need for the PHB Races especially Eladrin to get a boost in the Racial department (the Moon Elf and Sun Elf feats are exclusive of each other).</p><p></p><p>The Swordmage Multi feat gives you Arcana and the Swordmage Warding feature.</p><p></p><p>Rituals - there are 24 rituals. I'm not typing out their names, and nor have I read them yet.</p><p></p><p>Almanac - this section covers the Ethos of the major deities, and gives a brief overview of the cosmology and things relating to that sort of stuff. Also covers languages, currency, general society matters.</p><p></p><p>Yes I can answer some questions. </p><p>No I will not type out powers etc.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4463693, member: 54918"] Hi All, Along with the Adventurer's Vault, I have the Forgotten Realms Player's Guide in hand and I'm happy to answer questions. Some quick comments: 1) The art is largely fantastic (what you wanted crunchy stuff?) 2) If this is the standard of product we can expect from the Setting player guides bring more of them on. It was well worth the $$ I spent on it IMO. Now the real stuff: Race Mechanics - Drow and Genasi are it. However the book confirms Deva as the new Aasimar. Looks like an interesting idea if they plan to carry that through. Gnomes, Goblins, Shifters (Lycanthropes), Half-Orcs & Orcs, Goliaths and Shades are also mentioned beyond the PHB races. Class Mechanics - Swordmage and Dark Pact Warlock are it. Paragon Paths - By and large these are really good, I like them more than the PHB classes in general. Anarch of Shyr (Assault Swordmage) Coronal Guard (Swordmage) Darkwalker (Dark Warlock) Doomguide (Divine Class, Kelemvor worship) - Works well, and better with Undead to kill. Drow Wanderer (Drow, Dungeoneering) - a melee class. Earthheart Defender (Dwarf, Fighter or Paladin) - basically a Dwarven Defender Elemental Tempest (Genasi, Extra Manifestation) - use 2 Manifestations at once. Evermeet Warlock (Warlock) - yes at last a Warlock only PP. Though it might well be eratted to be Feylock only as the first 11th level power is about teleporting, though admitedly most 'locks can 'port. Ghost of Eventide (Rogue, Region Restriction) - Essentially a Shadowdancer. Heartwarder (Divine Class, Must worship Sune) - Dominate, and healing powers. High Forest Scout (Archer Ranger) - best Archer Ranger PP to date IMO. Impulturian Demonslayer (Two-Blade Ranger) - Anti-Demon, but good without demons. Morninglord (Divine Class, must worship Amaunator) - Not anti-undead, but bringin' the light. Purple Dragon Knight (Fighter, Paladin, Warlord, Cormyr) - as previewed. Silvestar (Arcane or Divine Class that uses an Implement, must worship Selune) Simbarch of Aglarond (Wizard) - Wizard with Healing stuff. Spellguard Wizard (Wizard) - Anti-teleport (better than that sounds) stuff. Spellscarred Savant (Spellscar, Student of the Plague) - Spellfire for 4E. I think this makes it clear where the idea of the Spellscars came from. Steelsky Liberator (Dragonborn, Genasi, Half-Orc or Human) - Anti-Dragon mostly. The worst of the Anti-X PPs imo as it has to many Dragon only things unlike the others that are better against whatever it is they are about killing. Sword Coast Corsair (Martial Class) - Arr me hearties it be a pirate class, and a good one at that. Umbriri (Swordmage) - Shadow powers for a swordmage. Wandering Swordmage (Swordmage) - Wisdom boost utilising swordmage PP. War Wizard of Cormyr (Wizard, Cormyr) Whirlwind Genasi (Genasi, Windsoul Manifestation) - So you want to fly? This is the PP for you (good powers as well). Wildfire Genasi (Genasi, Firesoul Manifestation) - So you want to burn people to ash? This is the PP for you (if you are not a wizard...) Epic Destiny - Chosen. Its basically Demigod revisited, but with deity specific level 26 utilities. Backgrounds - the next section of the book is turned over to the regions and giving character background mechanics. It gives a quick rundown on each region and some ideas about Adventurers and motivations for Characters from that region. Very similar to the FRCS region rundowns but character focused. Feats - The Divine Feats are actually worth taking, and with the new items that let you use Divine Challenge mutliple times in an encounter well worth a look (see Adventurer's Vault for the items). In addition to the previewed Heroic Tier there are 12 Paragon feats (2 Swordmage, 2 Dark Pact, 3 Drow, 3 Genasi, 1 Wizard, and 1 anti-Shadow critter), 2 Epic feats (1 Gensai, 1 Swordmage), and 2 Mutliclass Feats (Swordmage, and Spellscarred). This again reminds me there is a desperate need for the PHB Races especially Eladrin to get a boost in the Racial department (the Moon Elf and Sun Elf feats are exclusive of each other). The Swordmage Multi feat gives you Arcana and the Swordmage Warding feature. Rituals - there are 24 rituals. I'm not typing out their names, and nor have I read them yet. Almanac - this section covers the Ethos of the major deities, and gives a brief overview of the cosmology and things relating to that sort of stuff. Also covers languages, currency, general society matters. Yes I can answer some questions. No I will not type out powers etc. [/QUOTE]
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