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<blockquote data-quote="DarkKestral" data-source="post: 3100461" data-attributes="member: 40100"><p>Actually, this almost makes me wanna design a lich who was formerly a wizard or sorceror specializing in ice-themed spells. My gut makes me think sorceror, but the mechanics make me wanna go wizard... I also think perhaps having a ice-themed familiar would be appropriate.</p><p></p><p><em><strong>Sarran Iceheart</strong></em></p><p><em></em></p><p><em>Lich Cold Domain Wizard/Loremaster 5</em></p><p><em>Medium Undead</em></p><p><em>HP: 20d12+30 (196 hps)</em></p><p><em>Initiative: +5</em></p><p><em>Speed: 30 ft</em></p><p><em>AC: 41 (+5 Dex, +5 NA, +5 Mithral Chain Shirt, +5 Mithral Buckler, +1 Dodge), 15 touch, 35 flat-footed</em></p><p><em>Base Attack/Grapple: +11/+11</em></p><p><em>Attack: +9 (1d8+5 + paralyzing touch) melee touch, +14 ranged</em></p><p><em>Full attack: +9 (1d8+5 + paralyzing touch) </em></p><p><em>Special Attacks: Fear Aura (Su) DC: 23, Paralyzing Touch (Su), Spells</em></p><p><em>Special Qualities: Turn Resistance +4 (ex), DR 15/Bludgeoning and magic (su), Natural Weapons treated as magic for purposes of DR, Undead Traits</em></p><p><em>Saves: +13, +15, +19 (cloak of resistance +5)</em></p><p><em>Abilities: 10 Str, 20 Dex (+6 item), Con -, Int 28 (+6 item), 12 Wis, 22 Cha (+6 item) </em></p><p><em>Skills: Knowledge: Arcana +25, Concentration +26, Spellcraft +34, Spot +19, Listen +19, Hide+ 23, Move Silently +23, Gather Information +16, Sense Motive +18, UMD +26</em></p><p><em>Feats: Craft Wondrous Item, Skill Focus (Knowledge: Arcana), Silent Spell, Still Spell, Energy Substitution (Cold), Scribe Scroll, Empower Spell, Improved Familiar (ice mephit), Quicken Spell, Brew Potion, Maximize Spell, Forge Ring</em></p><p><em>Alignment: NE with N tendencies</em></p><p><em>CR: 22</em></p><p><em>Languages Known: Common, Draconic, Aquan, Auran</em></p><p><em></em></p><p><em>Class abilities:</em></p><p><em></em></p><p><em>Wizard</em></p><p><em>Spells Prepared: 4 0th level, 7+1 1st, 6+1 2nd-5th, 5+1 6th-9th</em></p><p><em>Domain Spells- 0th- ray of frost, 1st- chill touch, 2nd- chill metal, 3rd- sleet storm, 4th- wall of ice, 5th- cone of cold, 6th- freezing sphere, 7th- delayed blast frostball, 8th- polar ray, 9th- comet swarm. (DB Frostball is a DB Fireball w/cold damage substituted, and Comet Swarm is Meteor Swarm w/cold damage substituted)</em></p><p><em></em></p><p><em>Generally, his prepared spell list is heavily comprised of spells with cold descriptors, as well as spells such as fog cloud or solid fog which have effects associated with mist. However, due to his metamagic, many of those spells don't natively deal cold damage, so he can surprise others with the unmetamagicked versions at times.</em></p><p><em></em></p><p><em>Loremaster:</em></p><p><em>Lore (as loremaster 2nd level ability)</em></p><p><em>Secrets known: Lore of True Stamina, Dodge trick, Instant Mastery</em></p><p></p><p>Sarran was a skilled human mage. When he lived, he was the leader of a powrful mage guild, and well respected for his arcane knowledge. However, when his wife died after a particularly cold winter, he became despondent and tried to have her resurrected, only to find out the one person he knew who could had also died around the same time.</p><p></p><p>This further worsened his despondency, and he decided that if he could not have his wife back, he would instead make it so that the cold could never affect him, for good or ill. He then researched the arcane process of becoming a lich, both for it's cold immunity and for it's ability to last long enough for someone to rise could cast the spells needed to resurrect his wife. Since gaining his lichdom, his primary focuses have been his wife's resurrection and gaining greater mastery of that which took his wife from him, and he has searched ever more into the arcane lore for material which concerns his two obsessions.</p><p></p><p>Sarran has a familiar, an ice mephit named Dar. Dar is loyal to Sarran and vice versa, though Dar does tend to insult Sarran to his face on many occasions, being somewhat prone to irritation when Sarran's general outlook is getting too depressing. Somewhat skilled observers will sometimes notice Dar is occasionally the one who must keep Sarran 'on the path' Sarran has set for himself so to speak when Sarran feels has lost what little hope remains. Both of them seem to rely on each other somewhat.</p><p></p><p>Arcane Domains courtesy of UA and <a href="http://www.d20srd.org" target="_blank">www.d20srd.org</a> 's variant class section, and Energy Substution: Cold via Complete Arcane.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3100461, member: 40100"] Actually, this almost makes me wanna design a lich who was formerly a wizard or sorceror specializing in ice-themed spells. My gut makes me think sorceror, but the mechanics make me wanna go wizard... I also think perhaps having a ice-themed familiar would be appropriate. [i][b]Sarran Iceheart[/b] Lich Cold Domain Wizard/Loremaster 5 Medium Undead HP: 20d12+30 (196 hps) Initiative: +5 Speed: 30 ft AC: 41 (+5 Dex, +5 NA, +5 Mithral Chain Shirt, +5 Mithral Buckler, +1 Dodge), 15 touch, 35 flat-footed Base Attack/Grapple: +11/+11 Attack: +9 (1d8+5 + paralyzing touch) melee touch, +14 ranged Full attack: +9 (1d8+5 + paralyzing touch) Special Attacks: Fear Aura (Su) DC: 23, Paralyzing Touch (Su), Spells Special Qualities: Turn Resistance +4 (ex), DR 15/Bludgeoning and magic (su), Natural Weapons treated as magic for purposes of DR, Undead Traits Saves: +13, +15, +19 (cloak of resistance +5) Abilities: 10 Str, 20 Dex (+6 item), Con -, Int 28 (+6 item), 12 Wis, 22 Cha (+6 item) Skills: Knowledge: Arcana +25, Concentration +26, Spellcraft +34, Spot +19, Listen +19, Hide+ 23, Move Silently +23, Gather Information +16, Sense Motive +18, UMD +26 Feats: Craft Wondrous Item, Skill Focus (Knowledge: Arcana), Silent Spell, Still Spell, Energy Substitution (Cold), Scribe Scroll, Empower Spell, Improved Familiar (ice mephit), Quicken Spell, Brew Potion, Maximize Spell, Forge Ring Alignment: NE with N tendencies CR: 22 Languages Known: Common, Draconic, Aquan, Auran Class abilities: Wizard Spells Prepared: 4 0th level, 7+1 1st, 6+1 2nd-5th, 5+1 6th-9th Domain Spells- 0th- ray of frost, 1st- chill touch, 2nd- chill metal, 3rd- sleet storm, 4th- wall of ice, 5th- cone of cold, 6th- freezing sphere, 7th- delayed blast frostball, 8th- polar ray, 9th- comet swarm. (DB Frostball is a DB Fireball w/cold damage substituted, and Comet Swarm is Meteor Swarm w/cold damage substituted) Generally, his prepared spell list is heavily comprised of spells with cold descriptors, as well as spells such as fog cloud or solid fog which have effects associated with mist. However, due to his metamagic, many of those spells don't natively deal cold damage, so he can surprise others with the unmetamagicked versions at times. Loremaster: Lore (as loremaster 2nd level ability) Secrets known: Lore of True Stamina, Dodge trick, Instant Mastery[/i] Sarran was a skilled human mage. When he lived, he was the leader of a powrful mage guild, and well respected for his arcane knowledge. However, when his wife died after a particularly cold winter, he became despondent and tried to have her resurrected, only to find out the one person he knew who could had also died around the same time. This further worsened his despondency, and he decided that if he could not have his wife back, he would instead make it so that the cold could never affect him, for good or ill. He then researched the arcane process of becoming a lich, both for it's cold immunity and for it's ability to last long enough for someone to rise could cast the spells needed to resurrect his wife. Since gaining his lichdom, his primary focuses have been his wife's resurrection and gaining greater mastery of that which took his wife from him, and he has searched ever more into the arcane lore for material which concerns his two obsessions. Sarran has a familiar, an ice mephit named Dar. Dar is loyal to Sarran and vice versa, though Dar does tend to insult Sarran to his face on many occasions, being somewhat prone to irritation when Sarran's general outlook is getting too depressing. Somewhat skilled observers will sometimes notice Dar is occasionally the one who must keep Sarran 'on the path' Sarran has set for himself so to speak when Sarran feels has lost what little hope remains. Both of them seem to rely on each other somewhat. Arcane Domains courtesy of UA and [url]www.d20srd.org[/url] 's variant class section, and Energy Substution: Cold via Complete Arcane. [/QUOTE]
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