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<blockquote data-quote="Nonlethal Force" data-source="post: 3538696" data-attributes="member: 35788"><p>Sorry I left you hangin' for so long, Fru. Last week was *heck.* This week is shaping up to be much, much better. I just took in an elementary girls softball game. <em>{No, I'm not a scary, creepy, old man. One of the kids I know invited me to come sit with her mom and dad and watch her play!}</em> Before that, I updated my Story Hour. Before tat, I did a little E-mailing and am caught up on work. So ... *cracks knuckles* ... time to talk about the Eagles - and I ain't talkin' 'bout football, neither.</p><p></p><p></p><p><span style="color: Lime"><u><p style="text-align: center">The Wisp of Winged Nature</p><p></u></span></p><p>Encounter/mini adventure hook for a CR 5 - 8 party</p><p></p><p></p><p></p><p>[Sblock=Colita]For those who are not aware ... and I myself had to look it up ... the colita is often thought to be the tip, and apparently the most potent part, of the marijuana plant.[/Sblock]</p><p></p><p>The adventurers have just completed their last, best, and greatest adventure. Thinking themselves rich, the leave the city behind them and begin to travel along a well traveled road. Suddenly, movement catches their eye. It appears as if the party disturbed a trio of hippogriffs who were grazing several feet off of the path. The party theif (or scout, ranger, druid, whatever) suddenly remembers just how much a mating pair of hippogriffs can bring in the large cities. The hippogrifs appear to have one slightly larger than the others. [DM's note: Hence, likely to be a male and two females]</p><p></p><p>Unfortunately, the hippogriffs are able to slightly outpace the party, and if they get too close, the hippogriffs take to the air to escape. On their way back to the road, the party runs across a pair of seemingly hungry violet fungus.</p><p></p><p>The fungus seem to attack - or at the very least herd to party in a direction, where they are met by a tendriculous. [Fungus, tendriculous = Colita reference] Battle ensues, hopefully the party survives!</p><p></p><p></p><p></p><p>Having dispatched the plants, the party returns to the road just in time to catch a glimpse of the hippogriffs fleeing by air up ahead of them. Of course, the hippogriffs seem to be flying in roughly the direction the party is headed, although a fair bit to the right.</p><p></p><p>The party continues on until dusk. Just as they consider stopping for the night, a mysterious blinking can be seen down the road, perhaps even as far as a quarter-mile further on. The blinking is completely random, and thus follows no pattern. As the party approaches, the blinking slows, but continues to be completely random in pattern. When the party closes to within 100 feet, they notice that the blinking is occuring at eye level before it stops entirely. When the blinking stops, the party notices that there is absolutely nothing where the blinking is occuring. [DM note: Will o' wisps, who are turning on and off their invisibility. Will o' wisps = shimmering light]</p><p></p><p>Just before the party moves on, they notice that the blinking is occurring to their right, about 100 feet into the forest beside them. Should the party choose not to investigate, the blinking continues to follow them for another mile until either the party ignores it completely or the party chooses to investigate. Should the party at any time choose to investigate, the party is led by the random blinking leads the party into the vicinity of a black pudding. Combat ensues.</p><p></p><p> </p><p></p><p></p><p>Assuming the party is victorious, the blinking never returns. Without the ability to see invisibility, the party is unable to learn the true nature of the will o' wisps. Continuing on, the party runs across a small village a few miles up the road. In the small village is a small inn/tavern. The husband apparently runs the tavern, while the wife runs the inn. The woman is considerably open to allowing nuances drip through the conversation about not being happy in her current marriage.</p><p></p><p></p><p></p><p>When the woman leaves, each of the party members discover that the innkeeper is telepathic. She can sense their needs and desires and they discover that quite often she comes to the door and produces what they need before they can ask (so long as it is simple: water, food, bath, sheets, blanket, etc). The woman's ability to sense their needs makes the motel seem inviting and welcoming. The personna of the woman continues to be pleasant and inviting.</p><p></p><p></p><p></p><p>As the night continues, the party begin to get more and more hints as to the woman's true identity. The longer the party stays, the more promiscuous she becomes. [DM's note: The woman is a succubous with 3 levels of druid] Should the party ever allow itself to be seperated, the woman eagerly changes shape and form to please the various groups. Should the party ever catch on to her rouse, she is not averse to changing shape to get them to work against each other or possibly even to be a poor beaten serving waitress that the woman's husband has beaten. In this case, she begs to be kept safe by the party until morning. If she is welcomed by the aprty, she continues to travel with them as long as it takes for her to split the party against themselves and plunder them or else to dominate over them and bring them back to this inn as her slaves.</p><p></p><p>Should the party accept her invitation, she reveals that she has a minor ability to summon natural creatures, and summons a hippogriff. She confesses to summoning the hippogriffs earlier in the day in hopes of leading the party to her rescue.</p><p></p><p>=========</p><p></p><p>Well, not quite as in-depth as the last one, but this one leaves the back half open to DM/party interaction.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3538696, member: 35788"] Sorry I left you hangin' for so long, Fru. Last week was *heck.* This week is shaping up to be much, much better. I just took in an elementary girls softball game. [I]{No, I'm not a scary, creepy, old man. One of the kids I know invited me to come sit with her mom and dad and watch her play!}[/I] Before that, I updated my Story Hour. Before tat, I did a little E-mailing and am caught up on work. So ... *cracks knuckles* ... time to talk about the Eagles - and I ain't talkin' 'bout football, neither. [Color=Lime][u][Center]The Wisp of Winged Nature[/Center][/u][/Color] Encounter/mini adventure hook for a CR 5 - 8 party [Sblock=Colita]For those who are not aware ... and I myself had to look it up ... the colita is often thought to be the tip, and apparently the most potent part, of the marijuana plant.[/Sblock] The adventurers have just completed their last, best, and greatest adventure. Thinking themselves rich, the leave the city behind them and begin to travel along a well traveled road. Suddenly, movement catches their eye. It appears as if the party disturbed a trio of hippogriffs who were grazing several feet off of the path. The party theif (or scout, ranger, druid, whatever) suddenly remembers just how much a mating pair of hippogriffs can bring in the large cities. The hippogrifs appear to have one slightly larger than the others. [DM's note: Hence, likely to be a male and two females] Unfortunately, the hippogriffs are able to slightly outpace the party, and if they get too close, the hippogriffs take to the air to escape. On their way back to the road, the party runs across a pair of seemingly hungry violet fungus. The fungus seem to attack - or at the very least herd to party in a direction, where they are met by a tendriculous. [Fungus, tendriculous = Colita reference] Battle ensues, hopefully the party survives! Having dispatched the plants, the party returns to the road just in time to catch a glimpse of the hippogriffs fleeing by air up ahead of them. Of course, the hippogriffs seem to be flying in roughly the direction the party is headed, although a fair bit to the right. The party continues on until dusk. Just as they consider stopping for the night, a mysterious blinking can be seen down the road, perhaps even as far as a quarter-mile further on. The blinking is completely random, and thus follows no pattern. As the party approaches, the blinking slows, but continues to be completely random in pattern. When the party closes to within 100 feet, they notice that the blinking is occuring at eye level before it stops entirely. When the blinking stops, the party notices that there is absolutely nothing where the blinking is occuring. [DM note: Will o' wisps, who are turning on and off their invisibility. Will o' wisps = shimmering light] Just before the party moves on, they notice that the blinking is occurring to their right, about 100 feet into the forest beside them. Should the party choose not to investigate, the blinking continues to follow them for another mile until either the party ignores it completely or the party chooses to investigate. Should the party at any time choose to investigate, the party is led by the random blinking leads the party into the vicinity of a black pudding. Combat ensues. Assuming the party is victorious, the blinking never returns. Without the ability to see invisibility, the party is unable to learn the true nature of the will o' wisps. Continuing on, the party runs across a small village a few miles up the road. In the small village is a small inn/tavern. The husband apparently runs the tavern, while the wife runs the inn. The woman is considerably open to allowing nuances drip through the conversation about not being happy in her current marriage. When the woman leaves, each of the party members discover that the innkeeper is telepathic. She can sense their needs and desires and they discover that quite often she comes to the door and produces what they need before they can ask (so long as it is simple: water, food, bath, sheets, blanket, etc). The woman's ability to sense their needs makes the motel seem inviting and welcoming. The personna of the woman continues to be pleasant and inviting. As the night continues, the party begin to get more and more hints as to the woman's true identity. The longer the party stays, the more promiscuous she becomes. [DM's note: The woman is a succubous with 3 levels of druid] Should the party ever allow itself to be seperated, the woman eagerly changes shape and form to please the various groups. Should the party ever catch on to her rouse, she is not averse to changing shape to get them to work against each other or possibly even to be a poor beaten serving waitress that the woman's husband has beaten. In this case, she begs to be kept safe by the party until morning. If she is welcomed by the aprty, she continues to travel with them as long as it takes for her to split the party against themselves and plunder them or else to dominate over them and bring them back to this inn as her slaves. Should the party accept her invitation, she reveals that she has a minor ability to summon natural creatures, and summons a hippogriff. She confesses to summoning the hippogriffs earlier in the day in hopes of leading the party to her rescue. ========= Well, not quite as in-depth as the last one, but this one leaves the back half open to DM/party interaction. [/QUOTE]
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