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General Tabletop Discussion
*Pathfinder & Starfinder
Frukathka's Racial Paragon & Evolved Classes
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<blockquote data-quote="Angel Tarragon" data-source="post: 2637750" data-attributes="member: 23733"><p><u><strong>Aasimar Paragon</strong></u> </p><p><strong>Hit Dice:</strong> D8</p><p></p><p><strong>Class Skills:</strong> Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Nobility & Royalty) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis)</p><p></p><p><strong>Skill Points at Each Level:</strong> 4 + Int Modifier</p><p></p><p>[code][b]Character Base Fort Ref Will</p><p> Level Attack Bonus Save Save Save Special Spells per Day[/b]</p><p> 1 +1 +2 +0 +0 Aura of Good, Planar Anchor --</p><p> 2 +2 +3 +0 +0 Aura of Courage, Hands of a Healer +1 level paladin</p><p> 3 +3 +3 +1 +1 Empyreal Champion, Restorative Touch +1 level paladin[/code]<strong><u>Class Features</u></strong></p><p><strong>Weapon and Armor Proficiency:</strong> Aasimar paragons are proficient with all simple and martial weapons and with light and medium armor.</p><p></p><p><strong>Aura of Good (Ex):</strong> The aasimar paragon gains this ability just like the aura of a cleric of a good deity. The power of her aura is equal to her aasimar paragon level. If the character already has this ability, she adds her aasimar paragon level to the class which it is gained from to determine the total power of her aura.</p><p></p><p><strong>Planar Anchor (Ex):</strong> An aasimar paragon gains a bonus to resist spells that would dismiss her presence, wherever she may be among the planes. This bonus is equal to two plus her aasimar paragon level.</p><p></p><p><strong>Aura of Courage (Su):</strong> The aasimar paragon is immune to fear. Any ally within ten feet of her gains a +4 morale bonus on saving throws against fear affects. If the aasimar paragon already has this ability or later gains it from another source, than her aura swells out to twenty feet and allies within it gain a +6 bonus instead of a +4 bonus to fear affects.</p><p></p><p><strong>Hands of a Healer (Su):</strong> The aasimar paragon has the ability to lay on hands as a paladin. If the aasimar paragon already has this ability, she adds her aasimar paragon levels to the paladin levels to determine how many hit points she can heal.</p><p></p><p><strong>Empyreal Champion (Ex):</strong> Any allies of the aasimar paragon that are within half of the radius of her aura of courage enjoy the blessing of being immune to fear. Additionally, if the aasimar paragon has the paladin ability divine health, than any allies within her aura of courage gain this ability too.</p><p></p><p><strong>Restorative Touch (Su):</strong> An aasimar paragon may expend hit points from her Hands of a Healer ability to restore a creature that has been afflicted with paralysis, blindness, deafness, madness, petrification, a fear, poison or a disease. By expending 10 curative hit points, the aasimar paragon may remove one affliction.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2637750, member: 23733"] [u][b]Aasimar Paragon[/b][/u] [B]Hit Dice:[/B] D8 [B]Class Skills:[/B] Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Nobility & Royalty) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis) [B]Skill Points at Each Level:[/B] 4 + Int Modifier [code][b]Character Base Fort Ref Will Level Attack Bonus Save Save Save Special Spells per Day[/b] 1 +1 +2 +0 +0 Aura of Good, Planar Anchor -- 2 +2 +3 +0 +0 Aura of Courage, Hands of a Healer +1 level paladin 3 +3 +3 +1 +1 Empyreal Champion, Restorative Touch +1 level paladin[/code][b][u]Class Features[/u][/b] [B]Weapon and Armor Proficiency:[/B] Aasimar paragons are proficient with all simple and martial weapons and with light and medium armor. [B]Aura of Good (Ex):[/B] The aasimar paragon gains this ability just like the aura of a cleric of a good deity. The power of her aura is equal to her aasimar paragon level. If the character already has this ability, she adds her aasimar paragon level to the class which it is gained from to determine the total power of her aura. [B]Planar Anchor (Ex):[/B] An aasimar paragon gains a bonus to resist spells that would dismiss her presence, wherever she may be among the planes. This bonus is equal to two plus her aasimar paragon level. [B]Aura of Courage (Su):[/B] The aasimar paragon is immune to fear. Any ally within ten feet of her gains a +4 morale bonus on saving throws against fear affects. If the aasimar paragon already has this ability or later gains it from another source, than her aura swells out to twenty feet and allies within it gain a +6 bonus instead of a +4 bonus to fear affects. [B]Hands of a Healer (Su):[/B] The aasimar paragon has the ability to lay on hands as a paladin. If the aasimar paragon already has this ability, she adds her aasimar paragon levels to the paladin levels to determine how many hit points she can heal. [B]Empyreal Champion (Ex):[/B] Any allies of the aasimar paragon that are within half of the radius of her aura of courage enjoy the blessing of being immune to fear. Additionally, if the aasimar paragon has the paladin ability divine health, than any allies within her aura of courage gain this ability too. [B]Restorative Touch (Su):[/B] An aasimar paragon may expend hit points from her Hands of a Healer ability to restore a creature that has been afflicted with paralysis, blindness, deafness, madness, petrification, a fear, poison or a disease. By expending 10 curative hit points, the aasimar paragon may remove one affliction. [/QUOTE]
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