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Frustating Misunderstandings About Warlocks
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<blockquote data-quote="doctorbadwolf" data-source="post: 9809330" data-attributes="member: 6704184"><p>Okay? So do I. Nothing I said contradicts that. </p><p></p><p>This is literally false. You can have the patron talk to the warlock at any time. The Warlock cannot reliably contact the patron until level 10. That's all. </p><p></p><p>No. You don't know anything about me. Don't make foolish assumptions. </p><p></p><p>I have lovely DMs. And I have players who don't enjoy having a patron that is trying to screw them over with no way to stop them, because they aren't reading a book, they're playing a character. </p><p></p><p>No one has done this. It is entirely the invention of people on the internet, not a thing that is, in any way, in the book. </p><p></p><p>This has no bearing to anything I have said. </p><p></p><p>The Patron can be run many ways. You and Pointy Hat are completely off base if you think that there is only one legit way to do so. I've played Spawn-style adverserial Warlocks, Jack-like tricksters who got out-tricked and now are running from a terrible debt, a sugarbaby with a hot archfey sugardaddy, the grandson of a Great Fairie Queen who learned under her watchful eye, a shadowy eldritch shamanistic occultist to sacrificed himself to himself in a place of power and became his own patron, and others. It's my favorite class. </p><p></p><p>The relationship style that Point Hat talks about is just one of many ways to run the class. "Do it the way I like or you shouldn't play the class" is the literal worst type of take possible. It has made me have less respect for Antonio as a person, even if only slightly. </p><p></p><p>Where did i suggest that it can't be a god? Please show me the actual quote. </p><p></p><p>The Celestial Patron is quite often a <em>celestial being</em> but not a <em>god</em>, hell I've seen it played as the PC having found a vestige of a dead god's most powerful servant, and invoking the vestige into herself in exchange for access to it's power. I've seen it played as a reincarnation of a god that should be dead, hiding in mortal form from whatever killed it. </p><p></p><p>??</p><p></p><p>What the heck are you on about?</p><p></p><p>It's not that serious. Random youtubers have no say over what is a legitimate way to play or run for a warlock. That's it. There is one one true way. Period. </p><p></p><p></p><p>That is a very one dimensional take. </p><p></p><p>Dead is only the best condition if dead is the goal, first of all. Not just one way among many of getting to the goal, but the actual goal. </p><p>Otherwise, incapacitated so that the fight ends before more resources are used up is a vastly better condition. </p><p></p><p>Likewise, more damage <em>can</em> be the best way to end a fight, but it often isn't. It is often vastly better to make an enemy useless much earlier than you could possibly make it dead, and then either take care of it's friends, or otherwise put it at a massive disadvantage, or simply obviate the fight altogether while it is out of commission. </p><p></p><p>On top of all that, even if you cannot incapacitate it, it is often better to reduce it's efficacy for a it's remaining rounds, than to do a little extra damage that won't even reduce the number of rounds that it is alive. </p><p></p><p>Extra damage that doesn't make it die at least a round sooner is just set dressing.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9809330, member: 6704184"] Okay? So do I. Nothing I said contradicts that. This is literally false. You can have the patron talk to the warlock at any time. The Warlock cannot reliably contact the patron until level 10. That's all. No. You don't know anything about me. Don't make foolish assumptions. I have lovely DMs. And I have players who don't enjoy having a patron that is trying to screw them over with no way to stop them, because they aren't reading a book, they're playing a character. No one has done this. It is entirely the invention of people on the internet, not a thing that is, in any way, in the book. This has no bearing to anything I have said. The Patron can be run many ways. You and Pointy Hat are completely off base if you think that there is only one legit way to do so. I've played Spawn-style adverserial Warlocks, Jack-like tricksters who got out-tricked and now are running from a terrible debt, a sugarbaby with a hot archfey sugardaddy, the grandson of a Great Fairie Queen who learned under her watchful eye, a shadowy eldritch shamanistic occultist to sacrificed himself to himself in a place of power and became his own patron, and others. It's my favorite class. The relationship style that Point Hat talks about is just one of many ways to run the class. "Do it the way I like or you shouldn't play the class" is the literal worst type of take possible. It has made me have less respect for Antonio as a person, even if only slightly. Where did i suggest that it can't be a god? Please show me the actual quote. The Celestial Patron is quite often a [I]celestial being[/I] but not a [I]god[/I], hell I've seen it played as the PC having found a vestige of a dead god's most powerful servant, and invoking the vestige into herself in exchange for access to it's power. I've seen it played as a reincarnation of a god that should be dead, hiding in mortal form from whatever killed it. ?? What the heck are you on about? It's not that serious. Random youtubers have no say over what is a legitimate way to play or run for a warlock. That's it. There is one one true way. Period. That is a very one dimensional take. Dead is only the best condition if dead is the goal, first of all. Not just one way among many of getting to the goal, but the actual goal. Otherwise, incapacitated so that the fight ends before more resources are used up is a vastly better condition. Likewise, more damage [I]can[/I] be the best way to end a fight, but it often isn't. It is often vastly better to make an enemy useless much earlier than you could possibly make it dead, and then either take care of it's friends, or otherwise put it at a massive disadvantage, or simply obviate the fight altogether while it is out of commission. On top of all that, even if you cannot incapacitate it, it is often better to reduce it's efficacy for a it's remaining rounds, than to do a little extra damage that won't even reduce the number of rounds that it is alive. Extra damage that doesn't make it die at least a round sooner is just set dressing. [/QUOTE]
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