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<blockquote data-quote="barsoomcore" data-source="post: 1203259" data-attributes="member: 812"><p>These threads always turn into a bunch of people saying more or less the same thing.</p><p></p><p>So why stop now? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Here's a solution I have found invaluable, and in fact paid off for me just last night in the latest episode of Barsoom:</p><p></p><p>Always have handy a couple of maps, some assorted monster stat blocks, and vague memories of old gaming sessions. Last night my PCs got themselves to the capital city of Kish, and managed with some pretty clever manuvering and mostly just really fast running, to install a brand-new Tyrant on the Iron Throne.</p><p></p><p>See, the current Tyrant is actually an undead monster known as the Tyrant's Shade, who rules half the world. Now, his tomb is just outside the palace along the Street of Waiting Tyrants, and much to my surprise, the PCs decide, the instant New Tyrant is installed, to go racing off to the tomb of the Tyrant's Shade to grab some little silver box they know is in there.</p><p></p><p>I have not keyed this admittedly important encounter location. I haven't even thought one darn bit about it. Bad DM.</p><p></p><p>But I HAVE got a generic dungeon map I picked up somewhere and have had sitting in my folder for the past year, just in case something like this happens. And I have vague memories of running Tomb of Horrors sometime in the early eighties, a module I know for a fact none of my players have been through (this is why you should always DM multiple groups -- you get more milage from the same tricks).</p><p></p><p>So suddenly I'm running a half-remembered version of Tomb of Horrors (uh, everybody make a Reflex Save. Okay, the hallway starts tilting...), making EVERYTHING up as I go, and my PCs are having a ball trying to find this silver box before demigod undead monstrosity comes home.</p><p></p><p>That's a little more flexible than I really like to be, but because of the way Barsoom is structured, I don't always know where my PCs are going.</p><p></p><p>So always keep a couple of maps with you. Dungeons, caverns, and an inn will probably cover most of your eventualities. Then you can at least have a reference point to guide you in emergencies. And if they have some unique features to make them memorable, so much the better.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1203259, member: 812"] These threads always turn into a bunch of people saying more or less the same thing. So why stop now? :D Here's a solution I have found invaluable, and in fact paid off for me just last night in the latest episode of Barsoom: Always have handy a couple of maps, some assorted monster stat blocks, and vague memories of old gaming sessions. Last night my PCs got themselves to the capital city of Kish, and managed with some pretty clever manuvering and mostly just really fast running, to install a brand-new Tyrant on the Iron Throne. See, the current Tyrant is actually an undead monster known as the Tyrant's Shade, who rules half the world. Now, his tomb is just outside the palace along the Street of Waiting Tyrants, and much to my surprise, the PCs decide, the instant New Tyrant is installed, to go racing off to the tomb of the Tyrant's Shade to grab some little silver box they know is in there. I have not keyed this admittedly important encounter location. I haven't even thought one darn bit about it. Bad DM. But I HAVE got a generic dungeon map I picked up somewhere and have had sitting in my folder for the past year, just in case something like this happens. And I have vague memories of running Tomb of Horrors sometime in the early eighties, a module I know for a fact none of my players have been through (this is why you should always DM multiple groups -- you get more milage from the same tricks). So suddenly I'm running a half-remembered version of Tomb of Horrors (uh, everybody make a Reflex Save. Okay, the hallway starts tilting...), making EVERYTHING up as I go, and my PCs are having a ball trying to find this silver box before demigod undead monstrosity comes home. That's a little more flexible than I really like to be, but because of the way Barsoom is structured, I don't always know where my PCs are going. So always keep a couple of maps with you. Dungeons, caverns, and an inn will probably cover most of your eventualities. Then you can at least have a reference point to guide you in emergencies. And if they have some unique features to make them memorable, so much the better. [/QUOTE]
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