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<blockquote data-quote="dangerous jack" data-source="post: 4887949" data-attributes="member: 23654"><p>I find that although it's really easy to come up with a good set of monsters, designing the map is the hardest part to push beyond the adequate stage now.</p><p></p><p>I've designed maps that I thought would be really interesting, but the cool elements never came into play. This can be because:</p><p>* the movement rates combined with starting locations make it irrelevant or too easy to avoid</p><p>* there's so much "interesting terrain" that the players feel overwhelmed with how it all interacts and resort to ranged basic attacks</p><p>* the location just doesn't offer enough mechanical benefit to be enticing</p><p>* the monsters are too easy and die before the terrain can do its thing</p><p></p><p>I'm getting better, but it's taking a lot of time and I would love to spend money on some well designed wilderness encounters. My ideal product would be something like Dungeon Delve, but for outdoor encounters. i.e. 3 linked encounters that I can insert on the way to the PCs destination.</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 4887949, member: 23654"] I find that although it's really easy to come up with a good set of monsters, designing the map is the hardest part to push beyond the adequate stage now. I've designed maps that I thought would be really interesting, but the cool elements never came into play. This can be because: * the movement rates combined with starting locations make it irrelevant or too easy to avoid * there's so much "interesting terrain" that the players feel overwhelmed with how it all interacts and resort to ranged basic attacks * the location just doesn't offer enough mechanical benefit to be enticing * the monsters are too easy and die before the terrain can do its thing I'm getting better, but it's taking a lot of time and I would love to spend money on some well designed wilderness encounters. My ideal product would be something like Dungeon Delve, but for outdoor encounters. i.e. 3 linked encounters that I can insert on the way to the PCs destination. [/QUOTE]
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