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Frustrated with 5E magic items
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<blockquote data-quote="Xeviat" data-source="post: 8011136" data-attributes="member: 57494"><p>Kind of looking for some assistance with how to handle magic items in my 5E games. Right now, I'm converting "Red Hand of Doom" from 3E to 5E, trying to whittle down the magic items from the 3E assumptions. Even with doing treasure 5E style, I find my players having a lot of money and not much to spend it on. There's magic item buying rules in Xanathar's, but those require more downtime than the players are going to get in this adventure.</p><p></p><p>I'm finding myself missing the 3E DMG city detail, with max gold for items that could be found there. Magic item pricing that followed some sort of scale. A reason to have +1 half-plate over +2 scalemail or whatever when they have the same AC.</p><p></p><p>I'm curious how other people have made the transition from more structured magic item and treasure editions like 3E and 4E over to a looser system like 5E.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8011136, member: 57494"] Kind of looking for some assistance with how to handle magic items in my 5E games. Right now, I'm converting "Red Hand of Doom" from 3E to 5E, trying to whittle down the magic items from the 3E assumptions. Even with doing treasure 5E style, I find my players having a lot of money and not much to spend it on. There's magic item buying rules in Xanathar's, but those require more downtime than the players are going to get in this adventure. I'm finding myself missing the 3E DMG city detail, with max gold for items that could be found there. Magic item pricing that followed some sort of scale. A reason to have +1 half-plate over +2 scalemail or whatever when they have the same AC. I'm curious how other people have made the transition from more structured magic item and treasure editions like 3E and 4E over to a looser system like 5E. [/QUOTE]
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