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Frustrated with 5E magic items
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<blockquote data-quote="Ovinomancer" data-source="post: 8011172" data-attributes="member: 16814"><p>Happily. I made the transition happily.</p><p></p><p>As you note, the biggest issue in 5e regarding treasure is what to spend it on. Adding magic item selling is pretty setting/preference dependent. I've had no magic item market in some games due to setting, and very robust markets in others (my current game is a Sigil/Planescape game, so everything is available, provided you know the right contacts and have the right price).</p><p></p><p>I've found that if you leverage downtime, and introduce social interactions that trigger on lifestyle, how money gets spent is pretty easy to deal with. If you want to save money a live a poor lifestyle because you, as a player, do not suffer for it, that's fine, you can do that. But, you'll be treated as a peasant in general. If there is a magic item market, you'll be shooed out because you're riff-raff. You want to be treated well, like you can afford magic items and should be catered to, well, better shell out for an appropriate lifestyle. Pair this with setting a few weeks of downtime between adventures and you'll burn through money pretty well.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8011172, member: 16814"] Happily. I made the transition happily. As you note, the biggest issue in 5e regarding treasure is what to spend it on. Adding magic item selling is pretty setting/preference dependent. I've had no magic item market in some games due to setting, and very robust markets in others (my current game is a Sigil/Planescape game, so everything is available, provided you know the right contacts and have the right price). I've found that if you leverage downtime, and introduce social interactions that trigger on lifestyle, how money gets spent is pretty easy to deal with. If you want to save money a live a poor lifestyle because you, as a player, do not suffer for it, that's fine, you can do that. But, you'll be treated as a peasant in general. If there is a magic item market, you'll be shooed out because you're riff-raff. You want to be treated well, like you can afford magic items and should be catered to, well, better shell out for an appropriate lifestyle. Pair this with setting a few weeks of downtime between adventures and you'll burn through money pretty well. [/QUOTE]
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