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Frustrated with 5E magic items
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<blockquote data-quote="Bawylie" data-source="post: 8011185" data-attributes="member: 6776133"><p>In my long term games I pre-select the magic items (including scrolls and potions) that I want to make available for the stretch of levels I’m preparing for. (1-2, 3-5, 5-8, etc.). </p><p></p><p>I put these on a treasure parcel table and assign rarity. Essentially a d20 roll with nothing to be found on numbers 1-4, cash and consumables in numbers 5-15, gear in 15-18, and gems and magic items in 19-20. </p><p></p><p>Whenever players search for stuff (and I haven’t specifically placed something), I just consult the chart to see what’s available. The parcel list itself is about a page long and separated by the categories I mentioned. It takes me about an hour to prepare but I keep it through 3 levels of play so it’s good time value for me. If the players want to buy magic items, they can only find what’s available (meaning, whatever I put on the list). </p><p></p><p>The players can use their cash to commission magic items from NPCs they’ve met but they tend to get that stuff between adventures. (In my world, the space between adventures is a month on average - so downtime usually fits in there). So you’d commission your item, pay the cost, but you won’t get the item until the start of the next adventure, basically.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8011185, member: 6776133"] In my long term games I pre-select the magic items (including scrolls and potions) that I want to make available for the stretch of levels I’m preparing for. (1-2, 3-5, 5-8, etc.). I put these on a treasure parcel table and assign rarity. Essentially a d20 roll with nothing to be found on numbers 1-4, cash and consumables in numbers 5-15, gear in 15-18, and gems and magic items in 19-20. Whenever players search for stuff (and I haven’t specifically placed something), I just consult the chart to see what’s available. The parcel list itself is about a page long and separated by the categories I mentioned. It takes me about an hour to prepare but I keep it through 3 levels of play so it’s good time value for me. If the players want to buy magic items, they can only find what’s available (meaning, whatever I put on the list). The players can use their cash to commission magic items from NPCs they’ve met but they tend to get that stuff between adventures. (In my world, the space between adventures is a month on average - so downtime usually fits in there). So you’d commission your item, pay the cost, but you won’t get the item until the start of the next adventure, basically. [/QUOTE]
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