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Frustrated with 5E magic items
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<blockquote data-quote="Blue" data-source="post: 8011282" data-attributes="member: 20564"><p>You characterize moving from tighter 3ed / 4e to looser 5e, but that's not really the right comparison because you're talking about symptoms, not root cause. Restating it as root cause would be:</p><p></p><p>How did I move from Magic-Items-as-part-of-character-leveling-math to Magic-items-not-as-part-of-character-leveling-math.</p><p></p><p>Well, the first thing is that I realized that characters don't need any +X weapons ro armor. I can go a whole campaign with interesting items but not those. But that also means that the whole churn of items to keep the pluses up with level is gone. Gold is no longer an (unofficial/official) part of the level process to keep the "item portion" of the character on-par. So there doesn't need to be any magic item shops. I can have them if I want, but even then I don't need to ensure a supply of "the next plus".</p><p></p><p>So, I accepted the base truth that gold is not longer needed for the magic item part of leveling and am free to have characters spend it as they want. Tithes, bribes, massive parties, funding orphanages, carousing and debauchery, building a fortress. Basically, whatever the character actually goes adventuring for, as opposed to the effective "reinvest in the business" of required magic items.</p><p></p><p>Do I have magic items for sale? Some. Often potions and consumables are made because they are within the price range that it's a good investment by a temple or somesuch. Maybe I'll have a high-end auction event where there are three items. Maybe the characters can chase down rumors of the retired warrior with her magical maul and try to convince her to part with it. </p><p></p><p>And you can have whatever level fits your campaign. Just remember that they don't need the +X grind (and if they all have it, they are probably fighting above their weight class), and that if you make items for sale plentiful they will horde gold instead of spending in on things the characters would spend it on in RL. (Yes, a gold rush miner would invest in better tools, but also in all the chunks of civilization they missed.)</p></blockquote><p></p>
[QUOTE="Blue, post: 8011282, member: 20564"] You characterize moving from tighter 3ed / 4e to looser 5e, but that's not really the right comparison because you're talking about symptoms, not root cause. Restating it as root cause would be: How did I move from Magic-Items-as-part-of-character-leveling-math to Magic-items-not-as-part-of-character-leveling-math. Well, the first thing is that I realized that characters don't need any +X weapons ro armor. I can go a whole campaign with interesting items but not those. But that also means that the whole churn of items to keep the pluses up with level is gone. Gold is no longer an (unofficial/official) part of the level process to keep the "item portion" of the character on-par. So there doesn't need to be any magic item shops. I can have them if I want, but even then I don't need to ensure a supply of "the next plus". So, I accepted the base truth that gold is not longer needed for the magic item part of leveling and am free to have characters spend it as they want. Tithes, bribes, massive parties, funding orphanages, carousing and debauchery, building a fortress. Basically, whatever the character actually goes adventuring for, as opposed to the effective "reinvest in the business" of required magic items. Do I have magic items for sale? Some. Often potions and consumables are made because they are within the price range that it's a good investment by a temple or somesuch. Maybe I'll have a high-end auction event where there are three items. Maybe the characters can chase down rumors of the retired warrior with her magical maul and try to convince her to part with it. And you can have whatever level fits your campaign. Just remember that they don't need the +X grind (and if they all have it, they are probably fighting above their weight class), and that if you make items for sale plentiful they will horde gold instead of spending in on things the characters would spend it on in RL. (Yes, a gold rush miner would invest in better tools, but also in all the chunks of civilization they missed.) [/QUOTE]
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