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Frustrated with 5E magic items
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<blockquote data-quote="jsaving" data-source="post: 8011373" data-attributes="member: 16726"><p>If your players have a lot of money and not much to spend it on, then either they are not being creative enough in how to use their funds or you are not being creative enough in how they can use them (or possibly both). Is it important that you limit player downtime during this adventure or is that something on which you can bend? Can you introduce traveling salesmen who have a limited but interesting selection of items based on what you believe players could use, wouldn't break your game, but are unlikely to be found on their current adventure? Can you introduce items into your campaign that require gold to properly function (a very old idea that has been reintroduced to some players by some of Jim Ward's EnWorld columns)? Or to go in a totally different direction, can you introduce factions or charities in your game who will gladly take an endless amount of funding from player characters in exchange for providing rank/stat/renown along with roleplay-rich opportunities down the road as your players interact with friends or enemies of those factions?</p></blockquote><p></p>
[QUOTE="jsaving, post: 8011373, member: 16726"] If your players have a lot of money and not much to spend it on, then either they are not being creative enough in how to use their funds or you are not being creative enough in how they can use them (or possibly both). Is it important that you limit player downtime during this adventure or is that something on which you can bend? Can you introduce traveling salesmen who have a limited but interesting selection of items based on what you believe players could use, wouldn't break your game, but are unlikely to be found on their current adventure? Can you introduce items into your campaign that require gold to properly function (a very old idea that has been reintroduced to some players by some of Jim Ward's EnWorld columns)? Or to go in a totally different direction, can you introduce factions or charities in your game who will gladly take an endless amount of funding from player characters in exchange for providing rank/stat/renown along with roleplay-rich opportunities down the road as your players interact with friends or enemies of those factions? [/QUOTE]
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Frustrated with 5E magic items
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