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Frustrated with 5E magic items
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8011379" data-attributes="member: 6871653"><p>I think in the specific case of Red Hand of Doom, large sums of money can be quickly spend if the players want to invest in the defense of the region. Money does not need to be spend ON the characters.</p><p></p><ul> <li data-xf-list-type="ul">The dwarfholds to the south can be recruited for a large sum of money (only vaguely hinted in the adventure's description of the region).</li> <li data-xf-list-type="ul">The players could also send money to artisans and builders outside the region, so they come to fortify Thindol (the city besieged at the end of the adventure),</li> <li data-xf-list-type="ul">commandeer ships or caravans to evacuate the next large town on the horde's path should Thindol fall,</li> <li data-xf-list-type="ul">recruit mercenaries,</li> <li data-xf-list-type="ul">recruit assassins or saboteurs to weaken enemy forces,</li> <li data-xf-list-type="ul">bribe goblinoid forces,</li> <li data-xf-list-type="ul">create a hoard for a good-aligned dragon so it would defend the region,</li> <li data-xf-list-type="ul">buy their way out of a failed recruiting mission: buy a powerful druidic item for the elves should the player fail the mission to recruit them, offer a better phylactery for the ghost-lord so he will create ghostly lions to help you instead just being neutral.</li> <li data-xf-list-type="ul">Stockpile diamonds to resurrect civilian casualties.</li> <li data-xf-list-type="ul">Offer a cache of magic items to the defending forces.</li> <li data-xf-list-type="ul">for an incredible sum, field an actual army to face the horde.</li> <li data-xf-list-type="ul">Ridiculous (yet fun): offer such a large treasure hoard that Tiamat would remove her favors to the Warlord in the last battle in her temple.</li> </ul><p></p><p>just create a vague table stating the cost of an investment and the number of Victory points each one adds to the final ranking.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8011379, member: 6871653"] I think in the specific case of Red Hand of Doom, large sums of money can be quickly spend if the players want to invest in the defense of the region. Money does not need to be spend ON the characters. [LIST] [*]The dwarfholds to the south can be recruited for a large sum of money (only vaguely hinted in the adventure's description of the region). [*]The players could also send money to artisans and builders outside the region, so they come to fortify Thindol (the city besieged at the end of the adventure), [*]commandeer ships or caravans to evacuate the next large town on the horde's path should Thindol fall, [*]recruit mercenaries, [*]recruit assassins or saboteurs to weaken enemy forces, [*]bribe goblinoid forces, [*]create a hoard for a good-aligned dragon so it would defend the region, [*]buy their way out of a failed recruiting mission: buy a powerful druidic item for the elves should the player fail the mission to recruit them, offer a better phylactery for the ghost-lord so he will create ghostly lions to help you instead just being neutral. [*]Stockpile diamonds to resurrect civilian casualties. [*]Offer a cache of magic items to the defending forces. [*]for an incredible sum, field an actual army to face the horde. [*]Ridiculous (yet fun): offer such a large treasure hoard that Tiamat would remove her favors to the Warlord in the last battle in her temple. [/LIST] just create a vague table stating the cost of an investment and the number of Victory points each one adds to the final ranking. [/QUOTE]
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