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Frustrated with 5E magic items
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<blockquote data-quote="jgsugden" data-source="post: 8011399" data-attributes="member: 2629"><p>Just as a tangential note: Consider adding magic items (and spells) to your world that non-adventurers would want (although they may still be of use to adventurers, the idea is that the wealthy would have these created for themselves). It gives the world a more 'lived in' feel - and a lot of them do not need to require attunement, allowing the PCs some extra things to spend funds on that do not overpower them.</p><p></p><p>My magic items table is the one from the DMG, but it adds in dozens of items that would benefit the wealthy enough that they'd spend their wealth to have it made. Simple examples:</p><p></p><p>Wand of counting: You point it and say what you want to count, then it counts them for you. Count a pile of coins, a crowd of people, etc...</p><p></p><p>Mirrors of passage: Two 6 inch mirrors. When you put something into one, it comes out of the other. Invaluable for shipping small goods, securing your money, etc... Usable for 3 rounds per day.</p><p></p><p>Rod of vibration: It vibrates on command.</p><p></p><p>Librarian's Tome: This magical book is attuned to a user and a location. Regardless of where the book is, the attuned user can name a book in the library and the Librarian's Tome will alter to become a copy of that book.</p><p></p><p>Tenser's Transport: This is a round disk the size of a Tenser's Disk. When you step on (or place objects on) it and name a location, the disk will start floating towards it at 60 feet per round. It will move towards the direction of the target location using the most direct route it can observe (60' sight), but will take verbal commands to alter the path to go around obstacles.</p><p></p><p>Axe of Mining: This mining axe is similar to a dancing sword, except it mines rather than fighting.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8011399, member: 2629"] Just as a tangential note: Consider adding magic items (and spells) to your world that non-adventurers would want (although they may still be of use to adventurers, the idea is that the wealthy would have these created for themselves). It gives the world a more 'lived in' feel - and a lot of them do not need to require attunement, allowing the PCs some extra things to spend funds on that do not overpower them. My magic items table is the one from the DMG, but it adds in dozens of items that would benefit the wealthy enough that they'd spend their wealth to have it made. Simple examples: Wand of counting: You point it and say what you want to count, then it counts them for you. Count a pile of coins, a crowd of people, etc... Mirrors of passage: Two 6 inch mirrors. When you put something into one, it comes out of the other. Invaluable for shipping small goods, securing your money, etc... Usable for 3 rounds per day. Rod of vibration: It vibrates on command. Librarian's Tome: This magical book is attuned to a user and a location. Regardless of where the book is, the attuned user can name a book in the library and the Librarian's Tome will alter to become a copy of that book. Tenser's Transport: This is a round disk the size of a Tenser's Disk. When you step on (or place objects on) it and name a location, the disk will start floating towards it at 60 feet per round. It will move towards the direction of the target location using the most direct route it can observe (60' sight), but will take verbal commands to alter the path to go around obstacles. Axe of Mining: This mining axe is similar to a dancing sword, except it mines rather than fighting. [/QUOTE]
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