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Frustrated with 5E magic items
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<blockquote data-quote="werecorpse" data-source="post: 8011624" data-attributes="member: 55491"><p>Tax, like anything, needs a game purpose. I run two games at the moment. One is a short time frame standard 5e exp, levelling up after every couple of days adventuring. In that game tax is irrelevant the party spends their money on potions and scrolls. One is long term slow exp (1/10th) The party just spent 6 months downtime, just after their city had to defend itself and hired mercenaries to do so. As such I doubled the daily cost of living expenses above comfortable to reflect increased taxes. By the end a few of the characters were in debt and it was a good in game motivation for them to go on a risky treasure hunting adventure - the players enjoy that motivation existing.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 8011624, member: 55491"] Tax, like anything, needs a game purpose. I run two games at the moment. One is a short time frame standard 5e exp, levelling up after every couple of days adventuring. In that game tax is irrelevant the party spends their money on potions and scrolls. One is long term slow exp (1/10th) The party just spent 6 months downtime, just after their city had to defend itself and hired mercenaries to do so. As such I doubled the daily cost of living expenses above comfortable to reflect increased taxes. By the end a few of the characters were in debt and it was a good in game motivation for them to go on a risky treasure hunting adventure - the players enjoy that motivation existing. [/QUOTE]
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