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<blockquote data-quote="tlantl" data-source="post: 6032522" data-attributes="member: 55225"><p>Do you own any books from editions past?</p><p></p><p>If you do then you have all the rules you need to run a campaign using Next. If there are rules you can't live without then use them.</p><p></p><p>D&D Next is a playtest of the core system without all of the other stuff involved with a complete game. It's not intended to replace your ordinary D&D system it's being developed with our help so that it satisfies the needs of the majority of D&D players, not to replace your prefered system until the kinks are worked out and the game is published with everything bolted together. </p><p></p><p>Perhaps if you told us what you think you need to actually run a campaign besides a slew of monsters and a few more levels and a more comprehensive spell list, etc. </p><p></p><p>I'd suggest using an advancement chart where the players level more slowly to increase the playability of the few levels we have and maybe start at first level using the updated rules. There was a time when characters leveled so slowly that we could play every day for months and only gain two or three. </p><p></p><p>Take your time and slow down there's no rush, the game won't be available for a couple of years to come.</p></blockquote><p></p>
[QUOTE="tlantl, post: 6032522, member: 55225"] Do you own any books from editions past? If you do then you have all the rules you need to run a campaign using Next. If there are rules you can't live without then use them. D&D Next is a playtest of the core system without all of the other stuff involved with a complete game. It's not intended to replace your ordinary D&D system it's being developed with our help so that it satisfies the needs of the majority of D&D players, not to replace your prefered system until the kinks are worked out and the game is published with everything bolted together. Perhaps if you told us what you think you need to actually run a campaign besides a slew of monsters and a few more levels and a more comprehensive spell list, etc. I'd suggest using an advancement chart where the players level more slowly to increase the playability of the few levels we have and maybe start at first level using the updated rules. There was a time when characters leveled so slowly that we could play every day for months and only gain two or three. Take your time and slow down there's no rush, the game won't be available for a couple of years to come. [/QUOTE]
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