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<blockquote data-quote="Retreater" data-source="post: 6032575" data-attributes="member: 42040"><p>So I should not try to run a regular adventure with it? Okay. I can do that. </p><p> </p><p></p><p> </p><p>Actually, I do not need a slew of monsters, more levels, or more spell list. I would prefer there to be rules for levels 1-3, a dozen well designed adversaries, and a handful of useful spells than the catch-all of untested material WotC sent us. </p><p> </p><p>The monsters cannot hit. A -1 attack bonus is laughable against a PC with AC 17 at 1st level. (The +1 is not much better.) Every monster might as well be a 4E minion, because they go down in a single hit. I'm throwing Elite 3rd level monsters (with mooks) against a party of 3 1st level characters, and they are being soundly defeated. </p><p> </p><p>So this is not an issue of there not being enough material. It is an issue of the material not being useful or even in a Beta test format. It is as if there was no internal playtesting at all or even someone looking at the stats with mathematic probability in mind.</p><p> </p><p>I was not attempting to run an epic, multi year campaign. Rather, a simple 1-3 level adventure module using the encounter design rules. And the rules failed.</p></blockquote><p></p>
[QUOTE="Retreater, post: 6032575, member: 42040"] So I should not try to run a regular adventure with it? Okay. I can do that. Actually, I do not need a slew of monsters, more levels, or more spell list. I would prefer there to be rules for levels 1-3, a dozen well designed adversaries, and a handful of useful spells than the catch-all of untested material WotC sent us. The monsters cannot hit. A -1 attack bonus is laughable against a PC with AC 17 at 1st level. (The +1 is not much better.) Every monster might as well be a 4E minion, because they go down in a single hit. I'm throwing Elite 3rd level monsters (with mooks) against a party of 3 1st level characters, and they are being soundly defeated. So this is not an issue of there not being enough material. It is an issue of the material not being useful or even in a Beta test format. It is as if there was no internal playtesting at all or even someone looking at the stats with mathematic probability in mind. I was not attempting to run an epic, multi year campaign. Rather, a simple 1-3 level adventure module using the encounter design rules. And the rules failed. [/QUOTE]
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