Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Frustrated with Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 6032727" data-attributes="member: 19265"><p>Well put Firelance - that comment above contributed nothing to the thread.</p><p></p><p>For the OP - To playtest style, we are definitely going for a campaign approach next. We have had three separate playtests (one being 5 sessions long - all documented here under the thread 'Our 5 Session Playtest').</p><p></p><p>However, of more interest to you might be our Rise of the Runelords Campaign Playtest. Yes, we intend to run a campaign/adventure path and keep updating as the game evolves.</p><p></p><p>I too saw early probs with the creatures. Early XP values looked way out of whack and I was worried levels would be way to fast for the AP, but at least they have fixed those. I still see the creatures have not been given an attack bonus. I would be okay with that if Wizards didn't get one, but to say a wizard is that much better at fighting is ludicrous. Having said that, I am not sure whether to adjust the creatures' attack bonuses. We will see how things go. I would rather see the PC's dropped to +2/+1/+0 for the Fighters/Clerics & Rogues/Wizards myself.</p><p></p><p>And yes, weaker creatures are meant to be like minions, so treat them as such when encounter building. They certainly do not fit the one orc being a challenge for 4 1st level PCs (and I am glad of it). I like to use a lot of the humanoids that gather in numbers in actual numbers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, I love the backgrounds, specialties and options for putting PCs together. I think there is MORE than enough for non-combat stuff for our group. We roll with it a lot and are enjoying the not having a rule for everything and using straight checks more often.</p><p></p><p>I can't speak specifics yet. We start in 2 weeks, but I have posted a lot of preliminary stuff on the thread.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6032727, member: 19265"] Well put Firelance - that comment above contributed nothing to the thread. For the OP - To playtest style, we are definitely going for a campaign approach next. We have had three separate playtests (one being 5 sessions long - all documented here under the thread 'Our 5 Session Playtest'). However, of more interest to you might be our Rise of the Runelords Campaign Playtest. Yes, we intend to run a campaign/adventure path and keep updating as the game evolves. I too saw early probs with the creatures. Early XP values looked way out of whack and I was worried levels would be way to fast for the AP, but at least they have fixed those. I still see the creatures have not been given an attack bonus. I would be okay with that if Wizards didn't get one, but to say a wizard is that much better at fighting is ludicrous. Having said that, I am not sure whether to adjust the creatures' attack bonuses. We will see how things go. I would rather see the PC's dropped to +2/+1/+0 for the Fighters/Clerics & Rogues/Wizards myself. And yes, weaker creatures are meant to be like minions, so treat them as such when encounter building. They certainly do not fit the one orc being a challenge for 4 1st level PCs (and I am glad of it). I like to use a lot of the humanoids that gather in numbers in actual numbers ;) Anyway, I love the backgrounds, specialties and options for putting PCs together. I think there is MORE than enough for non-combat stuff for our group. We roll with it a lot and are enjoying the not having a rule for everything and using straight checks more often. I can't speak specifics yet. We start in 2 weeks, but I have posted a lot of preliminary stuff on the thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Frustrated with Next
Top