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Frustrating Gamers- slight rant
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<blockquote data-quote="Henry" data-source="post: 824654" data-attributes="member: 158"><p>Frostmarrow, I doff my hat to the king of non sequiturs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hope your day went well.</p><p></p><p>Belen Umeria, I'm glad you champion the cause of the new gamer, and those who play for fun. In a similar vein, players who see no use to a certain rule or game component whatsoever, because it would be useless to them, is a point of annoyance for me. It is because of the diversity of campaigns, from low to high, that certain game components exist, and to decry them useless because they are useless to them, is short-sightedness for the game as a whole.</p><p></p><p>Good players who travel between different games need to know two sets of rules: their house rules, and what the rules actually are. That way, they can make a distinction between the two, and see just how a set of rules work within different circles. People can sometimes be pleasantly surprised by having fun in a different style of game that they never thought they would, because of the Game Master who runs it. Most of my White Wolf experiences have been negative in my life, because of the Game Masters and Players I have met. However, I am not presumptuous enough to say that The Storyteller system is terrible; I just haven't found a group that made it fun for me.</p><p></p><p>Similar with High-magic, Low-magic, Epic, Gritty, or just plain silly D&D play - the group and the GM are just as important as the rules of the game.</p></blockquote><p></p>
[QUOTE="Henry, post: 824654, member: 158"] Frostmarrow, I doff my hat to the king of non sequiturs. :) I hope your day went well. Belen Umeria, I'm glad you champion the cause of the new gamer, and those who play for fun. In a similar vein, players who see no use to a certain rule or game component whatsoever, because it would be useless to them, is a point of annoyance for me. It is because of the diversity of campaigns, from low to high, that certain game components exist, and to decry them useless because they are useless to them, is short-sightedness for the game as a whole. Good players who travel between different games need to know two sets of rules: their house rules, and what the rules actually are. That way, they can make a distinction between the two, and see just how a set of rules work within different circles. People can sometimes be pleasantly surprised by having fun in a different style of game that they never thought they would, because of the Game Master who runs it. Most of my White Wolf experiences have been negative in my life, because of the Game Masters and Players I have met. However, I am not presumptuous enough to say that The Storyteller system is terrible; I just haven't found a group that made it fun for me. Similar with High-magic, Low-magic, Epic, Gritty, or just plain silly D&D play - the group and the GM are just as important as the rules of the game. [/QUOTE]
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