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Frustrating Gamers- slight rant
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<blockquote data-quote="Henry" data-source="post: 825302" data-attributes="member: 158"><p>That just struck me as a great name for a Dungeons and Dragons knock-off OGL game for ages 10 and under... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You have a point, Gez, but I think you're seeing the whole and assuming it should ALL be used to get enjoyment out of the game. The Default, Core Rules game is one as moderate-to-high powered as you suggest. However, the customizability is what makes it so popular, and the fact that it can fit so many people's visions of what they want out of a game by using just minor alterations to the game.</p><p></p><p>Two things hold true, In my opinion:</p><p></p><p>1) Just because a rule is no good to your personal game, does not mean it doesn't have a place in the general game;</p><p></p><p>2) Just because a rule is good for the general game, does not mean it has a place in your personal game.</p><p></p><p>In a sense, to me it is like an ISO Manual, or a Resource Planning Package. (Anyone in manufacturing may freely groan at me now.) A powerful resource planning software suite has MILLIONS of options that would help a business cradle to grave; it could run General Motors, or it could run Ma and Pa Kettle's bait and tackle shop. Ma and Pa Kettle could get by with something much simpler; but most businesses fall somewhere in between. They need something complex, but not as complex as a megacorporation. They take the modules they need, they learn how to plug their business info into them, and they don't buy the rest. An ISO or APICS manual defines process standards for companies in general, but doesn't define process standards for YOUR company.</p><p></p><p>So is gaming in this way. D&D fits MANY gamers, but not all. It fits even fewer gamers perfectly. But that's what house rules are for.</p></blockquote><p></p>
[QUOTE="Henry, post: 825302, member: 158"] That just struck me as a great name for a Dungeons and Dragons knock-off OGL game for ages 10 and under... :) You have a point, Gez, but I think you're seeing the whole and assuming it should ALL be used to get enjoyment out of the game. The Default, Core Rules game is one as moderate-to-high powered as you suggest. However, the customizability is what makes it so popular, and the fact that it can fit so many people's visions of what they want out of a game by using just minor alterations to the game. Two things hold true, In my opinion: 1) Just because a rule is no good to your personal game, does not mean it doesn't have a place in the general game; 2) Just because a rule is good for the general game, does not mean it has a place in your personal game. In a sense, to me it is like an ISO Manual, or a Resource Planning Package. (Anyone in manufacturing may freely groan at me now.) A powerful resource planning software suite has MILLIONS of options that would help a business cradle to grave; it could run General Motors, or it could run Ma and Pa Kettle's bait and tackle shop. Ma and Pa Kettle could get by with something much simpler; but most businesses fall somewhere in between. They need something complex, but not as complex as a megacorporation. They take the modules they need, they learn how to plug their business info into them, and they don't buy the rest. An ISO or APICS manual defines process standards for companies in general, but doesn't define process standards for YOUR company. So is gaming in this way. D&D fits MANY gamers, but not all. It fits even fewer gamers perfectly. But that's what house rules are for. [/QUOTE]
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