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Frustration with KotSF and pacing
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<blockquote data-quote="Herobizkit" data-source="post: 5728572" data-attributes="member: 36150"><p>This could be a muddled post, so please bear with.</p><p></p><p>I'm a DnD vet of some 20+ years. I'm currently playing with a group of younger guys and a DM who has just started his foray into running the game.</p><p>As far as 4e goes, we're all in the same boat experience-wise, a year or less.</p><p></p><p>We are currently trying out the legendary Keep on the Shadowfell. </p><p>Our party (we are each playing two characters):</p><p>Dragonborn Paladin and Eladrin Assassin</p><p>Thri-Kreen Monk and Goliath Cleric</p><p>Dwarven Runepriest and Warforged Starlock</p><p></p><p>We breezed to level three, going up a level every two sessions, and that was fantastic. Now that we're level 3, however, it seems like the "standard" advancement of 8-10 combats per level has kicked in, and the players are quite frustrated.</p><p></p><p>We only play once a week, and the month of December is going to be written off. If we are to believe what the DM guide is saying about advancement, we may not finish the keep before April.</p><p></p><p>We also play Serenity once a week as well with a different DM.</p><p></p><p>We've discovered an optional rule that allows for quicker advancement, but the DM does not want to venture outside of "the rules", ie. the adventure as written.</p><p></p><p>As it is, each encounter takes about an hour or two to resolve (which seems to eat up most of our time), which means that we get at most 1 or 2 encounters completed in a game session.</p><p></p><p>So, as far as I can tell, we're left with the following options:</p><p>1) suck it up</p><p>a) drop the Serenity game and play DnD twice a week</p><p>b) somehow convince the DM to start granting double XP</p><p>c) drop the campaign altogether and start a new one</p><p>d) drop the DM altogether</p><p></p><p>Am I missing anything? I guess this is more of a vent than a request for help, but any comments are welcome.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5728572, member: 36150"] This could be a muddled post, so please bear with. I'm a DnD vet of some 20+ years. I'm currently playing with a group of younger guys and a DM who has just started his foray into running the game. As far as 4e goes, we're all in the same boat experience-wise, a year or less. We are currently trying out the legendary Keep on the Shadowfell. Our party (we are each playing two characters): Dragonborn Paladin and Eladrin Assassin Thri-Kreen Monk and Goliath Cleric Dwarven Runepriest and Warforged Starlock We breezed to level three, going up a level every two sessions, and that was fantastic. Now that we're level 3, however, it seems like the "standard" advancement of 8-10 combats per level has kicked in, and the players are quite frustrated. We only play once a week, and the month of December is going to be written off. If we are to believe what the DM guide is saying about advancement, we may not finish the keep before April. We also play Serenity once a week as well with a different DM. We've discovered an optional rule that allows for quicker advancement, but the DM does not want to venture outside of "the rules", ie. the adventure as written. As it is, each encounter takes about an hour or two to resolve (which seems to eat up most of our time), which means that we get at most 1 or 2 encounters completed in a game session. So, as far as I can tell, we're left with the following options: 1) suck it up a) drop the Serenity game and play DnD twice a week b) somehow convince the DM to start granting double XP c) drop the campaign altogether and start a new one d) drop the DM altogether Am I missing anything? I guess this is more of a vent than a request for help, but any comments are welcome. [/QUOTE]
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Frustration with KotSF and pacing
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