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Frylock's Gaming & Geekery Challenges WotC's Copyright Claims
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<blockquote data-quote="pemerton" data-source="post: 7791057" data-attributes="member: 42582"><p>I just had a quick skim of it.</p><p></p><p>As I understand the core of the argument, it's that <em>you can't play the game without using/stating/reproducing stat blocks and/or spells</em>, and <em>for many of these there is only a finite and small range of ways of expressing them textually</em>, and <em>there can't be copyright in text that is the mere expression of a game rule</em>, and therefore <em>there can't be copyright in stat blocks and/or spells</em>.</p><p></p><p>One implication of the argument seems to be that "Run Spot run" type children's books can't be copyrighted. Which seems implausible.</p><p></p><p>It also seems to rest on what, intuitively, seems an implausible (because overly broad) conception of a non-copyrightable game mechanic.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7791057, member: 42582"] I just had a quick skim of it. As I understand the core of the argument, it's that [I]you can't play the game without using/stating/reproducing stat blocks and/or spells[/I], and [I]for many of these there is only a finite and small range of ways of expressing them textually[/I], and [I]there can't be copyright in text that is the mere expression of a game rule[/I], and therefore [I]there can't be copyright in stat blocks and/or spells[/I]. One implication of the argument seems to be that "Run Spot run" type children's books can't be copyrighted. Which seems implausible. It also seems to rest on what, intuitively, seems an implausible (because overly broad) conception of a non-copyrightable game mechanic. [/QUOTE]
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Frylock's Gaming & Geekery Challenges WotC's Copyright Claims
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