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FTL Races in Savage Worlds (WIP)
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<blockquote data-quote="Werebat" data-source="post: 7479493" data-attributes="member: 40158"><p>OK, so here is a "take two" on the FTL races:</p><p></p><p>* Humans: As standard SW human</p><p></p><p>* Rock: Environmental Resistance (Fire/Heat) (+1), Size +1 (+1), Toughness 3 (+3), Slow (-1 Pace) (-1), Obese (-1), Outsider (Xenophobic) (-1)</p><p></p><p>* Mantis: Base Pace 10 (+2), Natural Weapons (Claws/Bite) (+1), Mantis Aggression (As Extra Action but limited to making Natural Weapon attacks) (+2), All Thumbs (-1), Outsider (-1), Poor Parry (-1)</p><p></p><p>* Zoltan: Power Generation: A Zoltan's strange physiology makes their bodies functionally similar to miniature fusion reactors, and they constantly glow with a greenish light equal to that of a torch (although they may douse this glow if they so choose, with similar effect and duration to a human holding their breath). While on board a ship, a Zoltan may use its internal energies to power ship systems, effectively increasing the ship's number of allowed Mods by +1. In addition, they are able to power and recharge devices such as personal shields and energy weapons just by holding them. If a Zoltan dies a violent death, its body ruptures and releases energy in a Medium burst template for 2d8 radiation damage. (+2 total), Environmental Resistance: Radiation (+1), Frail (-1)</p><p></p><p>* Engi: Skill (Repair 1d6) (+1), Skill Bonus (Repair) (+2), Edge: Mister Fix-It OR Weird Science (+2), -2 to all Strength checks (including Damage rolls) (-3)</p><p></p><p>* Slug: Arcane Background (Psionics with Telepathy Trapping from Broken Earth pg 37) (+2), Power Points (Psionics) (+1), Wall Walker (+1), Slow (-1 Pace) (-1), Outsider (-1)</p><p></p><p>I think this tightens things up a bit and I will be using it with an upcoming one-shot with friends.</p></blockquote><p></p>
[QUOTE="Werebat, post: 7479493, member: 40158"] OK, so here is a "take two" on the FTL races: * Humans: As standard SW human * Rock: Environmental Resistance (Fire/Heat) (+1), Size +1 (+1), Toughness 3 (+3), Slow (-1 Pace) (-1), Obese (-1), Outsider (Xenophobic) (-1) * Mantis: Base Pace 10 (+2), Natural Weapons (Claws/Bite) (+1), Mantis Aggression (As Extra Action but limited to making Natural Weapon attacks) (+2), All Thumbs (-1), Outsider (-1), Poor Parry (-1) * Zoltan: Power Generation: A Zoltan's strange physiology makes their bodies functionally similar to miniature fusion reactors, and they constantly glow with a greenish light equal to that of a torch (although they may douse this glow if they so choose, with similar effect and duration to a human holding their breath). While on board a ship, a Zoltan may use its internal energies to power ship systems, effectively increasing the ship's number of allowed Mods by +1. In addition, they are able to power and recharge devices such as personal shields and energy weapons just by holding them. If a Zoltan dies a violent death, its body ruptures and releases energy in a Medium burst template for 2d8 radiation damage. (+2 total), Environmental Resistance: Radiation (+1), Frail (-1) * Engi: Skill (Repair 1d6) (+1), Skill Bonus (Repair) (+2), Edge: Mister Fix-It OR Weird Science (+2), -2 to all Strength checks (including Damage rolls) (-3) * Slug: Arcane Background (Psionics with Telepathy Trapping from Broken Earth pg 37) (+2), Power Points (Psionics) (+1), Wall Walker (+1), Slow (-1 Pace) (-1), Outsider (-1) I think this tightens things up a bit and I will be using it with an upcoming one-shot with friends. [/QUOTE]
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