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FUDGE Dice shortages (Dresden Files)
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<blockquote data-quote="wolff96" data-source="post: 5298400" data-attributes="member: 342"><p>I think the question on where and why the dice are so low is already pretty well answered, but I wanted to offer a couple of thoughts on the other questions.</p><p></p><p></p><p></p><p>They're a low-supply item and the Dresden Files release suddenly brought the dice to a somewhat larger audience than had previously been buying the dice. I checked every vendor at GenCon and every single one was sold and out and made some variant on the "I wish we'd brought a lot more of those" when asked.</p><p></p><p></p><p></p><p>Fudge, Fate, and Dresden are all minor variants on the same system, but they 'spin' differently.</p><p></p><p>Spirit of the Century is a *wonderful* pulp game that I have had a lot of fun with over the years. It's kind of cinematic and over-the-top (IMO) and works really well for the old serials and Indiana Jones-style games. </p><p></p><p>Dresden, being a modern game with a very large supernatural element, works differently despite being the same rules-set. It seems a bit less forgiving in combat, but that could just be because magic is pretty nasty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Both games are awesome and the real difference is what you want to run with them. </p><p></p><p>I'd like to note in passing that I have a fledgling game of Dresden Files running now with a bunch of players that have never read the books (only my wife and I have read them) -- I just showed them the template section of the book and let them go nuts. They get to discover the world nearly as much as any non-savvy mortal and it's worked really well so far. Granted, it's less than a month old, but so far, so good... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--------------------------------</p><p></p><p>Now if only I could get some more dice for it!</p></blockquote><p></p>
[QUOTE="wolff96, post: 5298400, member: 342"] I think the question on where and why the dice are so low is already pretty well answered, but I wanted to offer a couple of thoughts on the other questions. They're a low-supply item and the Dresden Files release suddenly brought the dice to a somewhat larger audience than had previously been buying the dice. I checked every vendor at GenCon and every single one was sold and out and made some variant on the "I wish we'd brought a lot more of those" when asked. Fudge, Fate, and Dresden are all minor variants on the same system, but they 'spin' differently. Spirit of the Century is a *wonderful* pulp game that I have had a lot of fun with over the years. It's kind of cinematic and over-the-top (IMO) and works really well for the old serials and Indiana Jones-style games. Dresden, being a modern game with a very large supernatural element, works differently despite being the same rules-set. It seems a bit less forgiving in combat, but that could just be because magic is pretty nasty. :) Both games are awesome and the real difference is what you want to run with them. I'd like to note in passing that I have a fledgling game of Dresden Files running now with a bunch of players that have never read the books (only my wife and I have read them) -- I just showed them the template section of the book and let them go nuts. They get to discover the world nearly as much as any non-savvy mortal and it's worked really well so far. Granted, it's less than a month old, but so far, so good... ;) -------------------------------- Now if only I could get some more dice for it! [/QUOTE]
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