Storm Gorm
First Post
I fell for Fudge. I love Fudge. I have faith, hope and love for Fudge. But i just cant figure out how to make the rules work - and this is a thorn in the side of my faith, its out of balance, and it will fall and die if i cant figure it. So this is a matter of life and death, just to make that clear.
As you should know, the Fudge rulebook presents only the very most basic of rules, and short suggesting material of how to make it work in different ways. That is - it is not a set system of skills and feats etc, that is for the GM to decide and make. Something which is kind of crap - because its a LOT of work. This is the "second half of the work" - but right now, im only interested in the skill system.
The thing with which i am struggling, is the skill category system. I want to give my players the opportunity to select an as narrow skill as they wish, and make this less "expencive" than the broader skill groups.
I need these broad skill groups, which i guess should be balanced or equally difficult, or something. And i need some way of deciding the "price" of smaller skill categories compared to the broad standard ones.
This is extra difficult, because i am also translating the entire galaxy of expressions and terms to norwegian (this i can do on my own...)
Have any of you done this (with Fudge) before? I have some suggestions to how it can grouped, but the sheets are somewhere else, and, well, maybe theyre stupid, what do i know, i am a mere novice of RPGs.
The biggest problem is, again (just to make it clearer), "how to make skill categories more flexible and adjustable?". For example: I might have a broad standard category called "Athletics". Under this category i would place "Tumble", and under again: "Dodge", and then: "Ducking manouvre". Dont mind the names, if you see the point - how do i resolve this with point-buy and with skill category-map?
My english feels like an enemy right now, ill stop, and sleep on the problem - and the solution.
Storm Gorm
As you should know, the Fudge rulebook presents only the very most basic of rules, and short suggesting material of how to make it work in different ways. That is - it is not a set system of skills and feats etc, that is for the GM to decide and make. Something which is kind of crap - because its a LOT of work. This is the "second half of the work" - but right now, im only interested in the skill system.
The thing with which i am struggling, is the skill category system. I want to give my players the opportunity to select an as narrow skill as they wish, and make this less "expencive" than the broader skill groups.
I need these broad skill groups, which i guess should be balanced or equally difficult, or something. And i need some way of deciding the "price" of smaller skill categories compared to the broad standard ones.
This is extra difficult, because i am also translating the entire galaxy of expressions and terms to norwegian (this i can do on my own...)
Have any of you done this (with Fudge) before? I have some suggestions to how it can grouped, but the sheets are somewhere else, and, well, maybe theyre stupid, what do i know, i am a mere novice of RPGs.
The biggest problem is, again (just to make it clearer), "how to make skill categories more flexible and adjustable?". For example: I might have a broad standard category called "Athletics". Under this category i would place "Tumble", and under again: "Dodge", and then: "Ducking manouvre". Dont mind the names, if you see the point - how do i resolve this with point-buy and with skill category-map?
My english feels like an enemy right now, ill stop, and sleep on the problem - and the solution.
Storm Gorm