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Fudging: DM vs player preferences
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<blockquote data-quote="DEFCON 1" data-source="post: 6803718" data-attributes="member: 7006"><p>I think the "DMs feel more responsibility" you mentioned is probably the crux of it. Because they are running the game, it falls on their shoulders to keep the fun at the forefront. Some of that is just making sure all the players are striving and playing with that goal in mind, but a lot is also making sure that everything they do aims the game in that direction as well. So I suspect that occasionally something completely unexpected might happen that might send the game bottoms up... and they always have that "tweak" in their back pocket for just such an occasion. Not to be used regularly, not even probably planned to ever be used... but it's still there. Just in case. Which is why perhaps so many DMs went with the 'Almost Never'... not because they feel like they want to use it, but merely because they know that *could* use it if everything fell apart and the game spiraled completely out of control and became no fun for anybody.</p><p></p><p>And I'd also suspect that many players just might not realize how many of the tiniest little things the DM is constantly juggling to make sure the wheels don't come off the game, and thus that the idea that a "tweak" in the back pocket is necessary is not something they think to be the case and would ever want their DM to use.</p><p></p><p>But at the end of the day... many DMs just admit to themselves that having the "tweak" on hand just relieves some of the tension of the job and makes everything easier to handle knowing they have an escape plan if the worst of the worst should ever befall the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6803718, member: 7006"] I think the "DMs feel more responsibility" you mentioned is probably the crux of it. Because they are running the game, it falls on their shoulders to keep the fun at the forefront. Some of that is just making sure all the players are striving and playing with that goal in mind, but a lot is also making sure that everything they do aims the game in that direction as well. So I suspect that occasionally something completely unexpected might happen that might send the game bottoms up... and they always have that "tweak" in their back pocket for just such an occasion. Not to be used regularly, not even probably planned to ever be used... but it's still there. Just in case. Which is why perhaps so many DMs went with the 'Almost Never'... not because they feel like they want to use it, but merely because they know that *could* use it if everything fell apart and the game spiraled completely out of control and became no fun for anybody. And I'd also suspect that many players just might not realize how many of the tiniest little things the DM is constantly juggling to make sure the wheels don't come off the game, and thus that the idea that a "tweak" in the back pocket is necessary is not something they think to be the case and would ever want their DM to use. But at the end of the day... many DMs just admit to themselves that having the "tweak" on hand just relieves some of the tension of the job and makes everything easier to handle knowing they have an escape plan if the worst of the worst should ever befall the game. [/QUOTE]
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