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General Tabletop Discussion
*Dungeons & Dragons
Fudging: DM vs player preferences
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<blockquote data-quote="Ranthalan" data-source="post: 6804586" data-attributes="member: 6790174"><p>It was a random encounter while traveling. A big reason for the error on my part was the haste in which it was set up. You also bring up something that is rather situational. My players SUCK at tactics*. Most of my table is inexperienced. The most experienced player, who kept them from doing especially stupid things, had to leave the group because he could no longer make the time commitment. Elsewhere, I posted the story of how they had a bad encounter with Griffons where they lost their horses, killed none of the griffons, and ended the encounter with all of them making death saves. Miraculously they all survived. We also have 3 hour sessions, which presents its own challenges for pacing.</p><p></p><p>ETA: The make up of the table has a strong impact on how I DM, and the tools I employ. What makes for fun at one table isn't necessarily the same for all tables. Also, I told them during session 0, my rolls would be hidden, and that I wouldn't fudge against the party, and it would be in the service of story.</p><p></p><p></p><p>*- In the last session, they were fighting a young black dragon in a colosseum and one character, after getting clawed and gnawed, ran to hide behind another character. Naturally, the dragon sees this as the perfect opportunity to use its breath weapon. The player is new and every monster to her is a learning experience. (Which is fun, but dangerous.) Despite the fact that she's a half-elf ducking behind a gnome, the gnome is knocked unconscious and she escapes without a scratch. We end up with some bizarre situations in this campaign.</p></blockquote><p></p>
[QUOTE="Ranthalan, post: 6804586, member: 6790174"] It was a random encounter while traveling. A big reason for the error on my part was the haste in which it was set up. You also bring up something that is rather situational. My players SUCK at tactics*. Most of my table is inexperienced. The most experienced player, who kept them from doing especially stupid things, had to leave the group because he could no longer make the time commitment. Elsewhere, I posted the story of how they had a bad encounter with Griffons where they lost their horses, killed none of the griffons, and ended the encounter with all of them making death saves. Miraculously they all survived. We also have 3 hour sessions, which presents its own challenges for pacing. ETA: The make up of the table has a strong impact on how I DM, and the tools I employ. What makes for fun at one table isn't necessarily the same for all tables. Also, I told them during session 0, my rolls would be hidden, and that I wouldn't fudge against the party, and it would be in the service of story. *- In the last session, they were fighting a young black dragon in a colosseum and one character, after getting clawed and gnawed, ran to hide behind another character. Naturally, the dragon sees this as the perfect opportunity to use its breath weapon. The player is new and every monster to her is a learning experience. (Which is fun, but dangerous.) Despite the fact that she's a half-elf ducking behind a gnome, the gnome is knocked unconscious and she escapes without a scratch. We end up with some bizarre situations in this campaign. [/QUOTE]
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Fudging: DM vs player preferences
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