Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fudging: DM vs player preferences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 6805514" data-attributes="member: 48518"><p>I'm not in favor of fudging (I prefer to say it that way instead of saying I'm an anti-fudger, which I don't believe I am); and I like the idea of the red flag rule. However, in D&D in particular, I think that the possibility of PC death is a rare element that forces the players (not the PCs) to be honest, from not going all-out gung-ho. Players, even ones with strong RP inclinations, often use "lighter" RPGs such as D&D as an exhaust for real-life constraints, in that in the RPG there is little consequence for doing XYZ and in the heroic RPG that is D&D the paradigm of real life is replaced by a paradigm of often fighting for stuff, of wounds not meaning anything. PC death is a rare consequence that keeps the players in reign, even though most players I play with usually have an intrinsic honesty towards the game in that respect. But there comes a time, where many players will still decide that their PC will steal stuff, loot treasure that is not theirs, and even go as far as kill creatures for a perceived insult when facing an antagonizing NPC (and sometimes, even an antagonizing PC!). Removing the possibility of death in the RPG IMO would require that the players try to RP in a more conservative fashion if the game is to maintain some degree of balance, and often players are not looking for that kind of restricition in a heroic fantasy game such as D&D.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6805514, member: 48518"] I'm not in favor of fudging (I prefer to say it that way instead of saying I'm an anti-fudger, which I don't believe I am); and I like the idea of the red flag rule. However, in D&D in particular, I think that the possibility of PC death is a rare element that forces the players (not the PCs) to be honest, from not going all-out gung-ho. Players, even ones with strong RP inclinations, often use "lighter" RPGs such as D&D as an exhaust for real-life constraints, in that in the RPG there is little consequence for doing XYZ and in the heroic RPG that is D&D the paradigm of real life is replaced by a paradigm of often fighting for stuff, of wounds not meaning anything. PC death is a rare consequence that keeps the players in reign, even though most players I play with usually have an intrinsic honesty towards the game in that respect. But there comes a time, where many players will still decide that their PC will steal stuff, loot treasure that is not theirs, and even go as far as kill creatures for a perceived insult when facing an antagonizing NPC (and sometimes, even an antagonizing PC!). Removing the possibility of death in the RPG IMO would require that the players try to RP in a more conservative fashion if the game is to maintain some degree of balance, and often players are not looking for that kind of restricition in a heroic fantasy game such as D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fudging: DM vs player preferences
Top