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General Tabletop Discussion
*Dungeons & Dragons
Fudging: DM vs player preferences
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<blockquote data-quote="iserith" data-source="post: 6806137" data-attributes="member: 97077"><p>All fine and one would hope the DM would be skillful enough to telegraph these elements ahead of time.</p><p></p><p></p><p></p><p>I'm not sure of the issue of fairness either - it suggests the DM and players should be on some kind of level playing field because they are in a competition which is obviously not the case. So I don't think fairness is a consideration. Fudging to me is when the DM engages the rules and dice to determine an outcome and then changes that outcome because he or she doesn't like the result the rules and dice gave him or her. The DM's judgment as to uncertainty comes before the rules and dice come into play, so if a DM knows the result he or she wants, then the DM can just establish it without rules or dice.</p><p></p><p></p><p></p><p>The issue with character death in D&D is that you're effectively out of the primary mode of participation in the game when your character buys the farm. If you're prepared for character death by having backup characters at the ready, then there's no real need to fudge to keep PCs alive in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 6806137, member: 97077"] All fine and one would hope the DM would be skillful enough to telegraph these elements ahead of time. I'm not sure of the issue of fairness either - it suggests the DM and players should be on some kind of level playing field because they are in a competition which is obviously not the case. So I don't think fairness is a consideration. Fudging to me is when the DM engages the rules and dice to determine an outcome and then changes that outcome because he or she doesn't like the result the rules and dice gave him or her. The DM's judgment as to uncertainty comes before the rules and dice come into play, so if a DM knows the result he or she wants, then the DM can just establish it without rules or dice. The issue with character death in D&D is that you're effectively out of the primary mode of participation in the game when your character buys the farm. If you're prepared for character death by having backup characters at the ready, then there's no real need to fudge to keep PCs alive in my view. [/QUOTE]
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Fudging: DM vs player preferences
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