Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fudging for fun and profit.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5109174" data-attributes="member: 8835"><p>umbran pretty much hit all the points.</p><p></p><p>1) the rules in editions 1-4 say i can cheat/fudge</p><p>2) most DMs who do fudge do so rarely</p><p>3) there are multiple ways to manipulate game results and outcomes, besides lying about what the die roll was behind a screen</p><p>4) encounter design is itself a manipulation of the outcome</p><p></p><p></p><p>Personally, I rarely fudge a die roll. I never do it in the bad guys favor. I only fudge the bad guys hit or damage to miss or be less when it would result in a PC death that seems unduly unlucky.</p><p></p><p>To take it easy on a PC, I am more likely to change tactics or have an event occur that is to the PCs advantage, but doesn't seem like deus ex machina.</p><p></p><p>Generally, I expect my players to be successful in every encounter. I may not know how they will win, but I figure that they must win, otherwise they wouldn't get to the next one, and there'd be no point in writing more encounters in advance.</p><p></p><p>Since it is possible for me to make an unwinnable encounter AND not provide information to that fact, or a means to avoid it, means I inherently have the power over ALL outcomes in the game. For good fun results, I must avoid that situation.</p></blockquote><p></p>
[QUOTE="Janx, post: 5109174, member: 8835"] umbran pretty much hit all the points. 1) the rules in editions 1-4 say i can cheat/fudge 2) most DMs who do fudge do so rarely 3) there are multiple ways to manipulate game results and outcomes, besides lying about what the die roll was behind a screen 4) encounter design is itself a manipulation of the outcome Personally, I rarely fudge a die roll. I never do it in the bad guys favor. I only fudge the bad guys hit or damage to miss or be less when it would result in a PC death that seems unduly unlucky. To take it easy on a PC, I am more likely to change tactics or have an event occur that is to the PCs advantage, but doesn't seem like deus ex machina. Generally, I expect my players to be successful in every encounter. I may not know how they will win, but I figure that they must win, otherwise they wouldn't get to the next one, and there'd be no point in writing more encounters in advance. Since it is possible for me to make an unwinnable encounter AND not provide information to that fact, or a means to avoid it, means I inherently have the power over ALL outcomes in the game. For good fun results, I must avoid that situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fudging for fun and profit.
Top