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Fudging is not your friend
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 6029660" data-attributes="member: 4129"><p>In all seriousness though, unexpected outcomes and failure are valid, interesting, and often fun results. </p><p></p><p>I <u>personally</u> (just speaking for me and my own feelings on the matter, not judging the gaming of others) feel that fudging to create some DM desired outcome (either for the players or against them, for let's be honest, GMs can fudge both ways) robs the players of a certain amount of agency in the game (and in the worst cases is railroading - and no, I'm not accusing GMs in favor of fudging or railroading). If we as a gaming group have reached a point where the dice decide the outcome of the narrative, so be it.</p><p></p><p>I'll happily grant you that other GMs do not feel this way and run great games using the fudge (indeed, I used to be in this camp).</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 6029660, member: 4129"] In all seriousness though, unexpected outcomes and failure are valid, interesting, and often fun results. I [U]personally[/U] (just speaking for me and my own feelings on the matter, not judging the gaming of others) feel that fudging to create some DM desired outcome (either for the players or against them, for let's be honest, GMs can fudge both ways) robs the players of a certain amount of agency in the game (and in the worst cases is railroading - and no, I'm not accusing GMs in favor of fudging or railroading). If we as a gaming group have reached a point where the dice decide the outcome of the narrative, so be it. I'll happily grant you that other GMs do not feel this way and run great games using the fudge (indeed, I used to be in this camp). [/QUOTE]
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