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Fudging is not your friend
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<blockquote data-quote="Cadence" data-source="post: 6029681" data-attributes="member: 6701124"><p>I confess to being a fudger, more often with hitpoint totals or the like than with die rolls. I try to avoid doing it too much for the reason cited above, but often find myself short on time to have the fully detailed encounters written out and work from "sketch of encounter" instead (especially in more wide-open games). It's hard for me to give that hitpoint number I just pulled out of the air at the start of combat the same weight as something I fully planned in advance. Reading this has me thinking about trying harder to avoid it just to see how it goes.</p><p> </p><p>For the non-dice fudgers here: Do you alter what the encounters will be on the fly before the party gets to them? (e.g. If the dungeon was well balanced for a party of five and one just died... wouldn't the smart party always just leave to try and find someone with the PC aura at the appropriate level to join them to finish? What if the party missed all the places where there were vital clues about the upcoming big encounter because they did something you weren't expecting... do you give them some other way to find the clues you weren't planning on?) If yes, would you argue against my thinking that's still fudging, just at a different stage of the process?</p></blockquote><p></p>
[QUOTE="Cadence, post: 6029681, member: 6701124"] I confess to being a fudger, more often with hitpoint totals or the like than with die rolls. I try to avoid doing it too much for the reason cited above, but often find myself short on time to have the fully detailed encounters written out and work from "sketch of encounter" instead (especially in more wide-open games). It's hard for me to give that hitpoint number I just pulled out of the air at the start of combat the same weight as something I fully planned in advance. Reading this has me thinking about trying harder to avoid it just to see how it goes. For the non-dice fudgers here: Do you alter what the encounters will be on the fly before the party gets to them? (e.g. If the dungeon was well balanced for a party of five and one just died... wouldn't the smart party always just leave to try and find someone with the PC aura at the appropriate level to join them to finish? What if the party missed all the places where there were vital clues about the upcoming big encounter because they did something you weren't expecting... do you give them some other way to find the clues you weren't planning on?) If yes, would you argue against my thinking that's still fudging, just at a different stage of the process? [/QUOTE]
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