Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fudging is not your friend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 6029764" data-attributes="member: 463"><p>Good questions!</p><p></p><p>1) I tend to run more or less level appropriate but sandboxy, so chances are the PCs are in a dungeon more or less appropriate for their level, but that's within a power factor of 2 or 3, and I don't scale encounters to party size. A larger group will have an easier time and/or can take on tougher challenges, but fights take longer and they get less XP.</p><p>If a PC has died that usually means a player has no PC (unless I'm running Old School with henchmen accompanying the party) so for that reason alone the PCs should retreat and get a new member, the new player's new PC. If they don't, not only will the party likely be too weak to survive - they are delving deeper in a dungeon that already killed one of them, while weaker than before - but also that player will be left out. So bad gaming and bad metagaming, too.</p><p></p><p>2) If the party misses all the clues or otherwise misteps and that leads to failure/TPK, I have no problem with that. I was just thinking this evening about a 20 session campaign that ended in victory for the antagonists and TPK of the PCs & allies present at the final doomed battle. From what I can tell, it all went wrong for them when they decided to detour from a scouting mission to launch a home invasion of the BBEG's estate, killing his wife and sister then firing the place, alerting his army camped to the north, while also destroying their moral standing with the BBEG's wavering allies. Basically a disastrous decision tactically and morally - but it made for a great story that resembled a classical tragedy. Fudging to ensure a different outcome would have made a far less interesting game.</p><p>Conversely, in my current campaign, the PCs' defeat by a dragon means they have lost the chance to discover a prophecy on the copper writing-plates it had stolen. They may still get the prophecy some other way, it's not a big deal, just some interesting foreshadowing of future campaign events. If it turns out they don't get it, or indeed those events never happen, then fine.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6029764, member: 463"] Good questions! 1) I tend to run more or less level appropriate but sandboxy, so chances are the PCs are in a dungeon more or less appropriate for their level, but that's within a power factor of 2 or 3, and I don't scale encounters to party size. A larger group will have an easier time and/or can take on tougher challenges, but fights take longer and they get less XP. If a PC has died that usually means a player has no PC (unless I'm running Old School with henchmen accompanying the party) so for that reason alone the PCs should retreat and get a new member, the new player's new PC. If they don't, not only will the party likely be too weak to survive - they are delving deeper in a dungeon that already killed one of them, while weaker than before - but also that player will be left out. So bad gaming and bad metagaming, too. 2) If the party misses all the clues or otherwise misteps and that leads to failure/TPK, I have no problem with that. I was just thinking this evening about a 20 session campaign that ended in victory for the antagonists and TPK of the PCs & allies present at the final doomed battle. From what I can tell, it all went wrong for them when they decided to detour from a scouting mission to launch a home invasion of the BBEG's estate, killing his wife and sister then firing the place, alerting his army camped to the north, while also destroying their moral standing with the BBEG's wavering allies. Basically a disastrous decision tactically and morally - but it made for a great story that resembled a classical tragedy. Fudging to ensure a different outcome would have made a far less interesting game. Conversely, in my current campaign, the PCs' defeat by a dragon means they have lost the chance to discover a prophecy on the copper writing-plates it had stolen. They may still get the prophecy some other way, it's not a big deal, just some interesting foreshadowing of future campaign events. If it turns out they don't get it, or indeed those events never happen, then fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fudging is not your friend
Top