Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[FULL!] ADVENTURERS Inc. Recruitment drive!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eluvan" data-source="post: 1800510" data-attributes="member: 24812"><p>Okay, I'll give you a basic outline for my character now: I'm going with a Human Soulknife, born to a poor family of refugees from Cyre although he never knew his parents. After discovering his ability to manifest a mindblade while he was a kid and getting ideas above his station, he ran away when he reached adolescence to make his living as a mercenary. I'll go into more detail on the interim when I come to flesh the character out properly, but after freelancing for some years he eventually he got recruited into ADVENTURERS Inc. by blackmail. Essentially he beat one of their agents to a particular treasure that both had been hunting for, and that was rather sensitive as it was part of a large haul that had been stolen in a bloody break-in at one of House Cannith's enclaves, and was politely informed that he could either join the company and give up the treasure in return for a fair price, or the authorities would be informed that ADVENTURERS Inc. had successfully run down the perpetrator of the heist, though he seemed to have disposed of all but the one most powerful item that had been stolen.</p><p></p><p> In terms of abilities, he'll be a finesse fighter I think. Quite outgoing and charming personality, and very witty, with a tendency to rely on luck and ability rather than planning or judgement. Has a tendency to get competitive, and loves to show off. Self-assured and driven in his ongoing search for self-perfection.</p><p></p><p> As for future plans - he'll probably remain a pure soulknife, I don't really plan on aiming for any prestige classes. His basic outlook is likely to remain the same, as he's basically incorrigible, but it's possible that if he gets knocked down a couple of times he might deflate and become a little less cocky and a little more willing to listen to people who know better than him. And, of course, there's always the possibility that a curveball will come along, or my perception will change, and his development as a character will go down another route entirely. </p><p></p><p> What do you think? Should I go ahead and make him?</p></blockquote><p></p>
[QUOTE="Eluvan, post: 1800510, member: 24812"] Okay, I'll give you a basic outline for my character now: I'm going with a Human Soulknife, born to a poor family of refugees from Cyre although he never knew his parents. After discovering his ability to manifest a mindblade while he was a kid and getting ideas above his station, he ran away when he reached adolescence to make his living as a mercenary. I'll go into more detail on the interim when I come to flesh the character out properly, but after freelancing for some years he eventually he got recruited into ADVENTURERS Inc. by blackmail. Essentially he beat one of their agents to a particular treasure that both had been hunting for, and that was rather sensitive as it was part of a large haul that had been stolen in a bloody break-in at one of House Cannith's enclaves, and was politely informed that he could either join the company and give up the treasure in return for a fair price, or the authorities would be informed that ADVENTURERS Inc. had successfully run down the perpetrator of the heist, though he seemed to have disposed of all but the one most powerful item that had been stolen. In terms of abilities, he'll be a finesse fighter I think. Quite outgoing and charming personality, and very witty, with a tendency to rely on luck and ability rather than planning or judgement. Has a tendency to get competitive, and loves to show off. Self-assured and driven in his ongoing search for self-perfection. As for future plans - he'll probably remain a pure soulknife, I don't really plan on aiming for any prestige classes. His basic outlook is likely to remain the same, as he's basically incorrigible, but it's possible that if he gets knocked down a couple of times he might deflate and become a little less cocky and a little more willing to listen to people who know better than him. And, of course, there's always the possibility that a curveball will come along, or my perception will change, and his development as a character will go down another route entirely. What do you think? Should I go ahead and make him? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[FULL!] ADVENTURERS Inc. Recruitment drive!
Top