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[FULL!] ADVENTURERS Inc. Recruitment drive!
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<blockquote data-quote="Eluvan" data-source="post: 1801000" data-attributes="member: 24812"><p>Don't worry about it - I'm getting psyched about my artificer now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Stick with your original idea. </p><p></p><p> So, new concept:</p><p></p><p> Human artificer. Brought up by gnomes, after being sent to Zilargo to escape the fighting in Breland. Unquenchable thirst for knowledge, and a desire to know how everything works. Very charming, with something of a Mephistopholean air, and quite outgoing. Interested in other people in much the same way as he's interested in a particularly fascinating and complex text or relic, as objects of study. He has something of a jackdaw-like lust for small, shiny objects, and material possessions generally in fact appeal to him, particularly if they are well-made objects of any sort. </p><p></p><p> I rather liked my previous character's reason for joining ADVENTURERS inc., so I see no need to change it. The artificer would likely accept his change of circumstances very quickly, however, and come to see it in a positive light as it gives him steady work and access to resources.</p><p></p><p>EDIT: One point about artificers though. He'll have had item creation feats and a reserve with which to use them since level 1, so he'll have been making items since then. But, he'll also have been using them up at a steady rate. So my suggestion is that I buy items with my money as normal, plus use the level 8 experience reserve to make whatever I want at the appropiately reduced prices. It can be assumed that all items made at previous levels have been used, or are incorporated into his equipment in the case of wepaons or armour. For instance, if I buy a weapon +1 of some kind with my regular funds, having used all my level 8 experience reserve for other things, I might roleplay it as if he had made it a couple of years ago, but pay for it normally so that the whole process is less headache-inducing. What do you think?</p></blockquote><p></p>
[QUOTE="Eluvan, post: 1801000, member: 24812"] Don't worry about it - I'm getting psyched about my artificer now. :) Stick with your original idea. So, new concept: Human artificer. Brought up by gnomes, after being sent to Zilargo to escape the fighting in Breland. Unquenchable thirst for knowledge, and a desire to know how everything works. Very charming, with something of a Mephistopholean air, and quite outgoing. Interested in other people in much the same way as he's interested in a particularly fascinating and complex text or relic, as objects of study. He has something of a jackdaw-like lust for small, shiny objects, and material possessions generally in fact appeal to him, particularly if they are well-made objects of any sort. I rather liked my previous character's reason for joining ADVENTURERS inc., so I see no need to change it. The artificer would likely accept his change of circumstances very quickly, however, and come to see it in a positive light as it gives him steady work and access to resources. EDIT: One point about artificers though. He'll have had item creation feats and a reserve with which to use them since level 1, so he'll have been making items since then. But, he'll also have been using them up at a steady rate. So my suggestion is that I buy items with my money as normal, plus use the level 8 experience reserve to make whatever I want at the appropiately reduced prices. It can be assumed that all items made at previous levels have been used, or are incorporated into his equipment in the case of wepaons or armour. For instance, if I buy a weapon +1 of some kind with my regular funds, having used all my level 8 experience reserve for other things, I might roleplay it as if he had made it a couple of years ago, but pay for it normally so that the whole process is less headache-inducing. What do you think? [/QUOTE]
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